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Make Aeon faction's TMD shoot flare to target height #6619
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would cause the flares to really derp vs cybran MML because the split missiles can randomly go quite fast vertically Removing it seems to improve the consistency of flare hitboxes against UEF TML as well
happens when we fire at a projectile that destroys itself
I'm not sure. I understand the problem, but at the moment of writing this solution completely destroys the immersion for me. |
Can you be more specific what destroys the immersion? Is it the hard set of the velocity to 0 or something else? |
It looks and feels completely out of place to me. I have no other words to use to describe it I am afraid. I firmly believe this is not the right solution. And I really think we should first discuss whether this is actually an issue. With these changes the Volcano is in my opinion by far the best TMD because now there are no drawbacks anymore. |
Traditionally the Volcano had much shorter range than other TMD, so while it was powerful with deflecting infinite missiles (until the flare got hit...) you needed to build a lot of them, and they only have 500 HP so they were peppering your front with targets. In my opinion the issue with being able to fly over Volcanoes is that it is difficult to judge the angles from a top down view and it's really only UEF TML/ACU TML that can fly so incredibly high, so it's a very specific interaction. In contrast, the downsides of low range are much more tangible for both the attacker and defender. So two things to consider:
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Description of the proposed changes
Closes #6459.
volcano.flare.height.mp4
volcano.rotator.mp4
Testing done on the proposed changes
Helpful command:
Spawn TMLs and volcano
Spawn MML + shields + volcanoes
Spawn Torrents + naval TMD
volcano.vs.MML.mp4
Checklist