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ErrorNoHaltWithStack on invalid money save attempt
Falco suggested using ErrorNoHalt in the event some addon sets players into the negatives briefly while still allowing server operators to spot that something has gone wrong and what the culprit is May be worthwhile to split this into 3 separate errors Also may be worth editing /setmoney to not allow it to put a player into the negatives as everytime they gain money until they end up positive it'll throw an error. Though maybe that has the benefit to server operators in a different way (ie: they have someone who has access that shouldn't)
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