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Mob Spawner Rework (shiptest-ss13#2848)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request reworks most mob spawners to fall under a much simpler spawner/burrow each planet has one simple nest instead of the old system with difficultly levels i never even noticed were there despite the fact i used to basically just kill nests and powergame when i first played this has the byproduct of killing off all the awful magic item spawns attacking a bunch of other cruft, mostly lavaland <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: A new generic nest used across all planets del: Old portal and tendrils and other cruft refactor: refactorted mob spawners to have one for each planet /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Signed-off-by: Theos <[email protected]> Co-authored-by: Mark Suckerberg <[email protected]> Co-authored-by: Theos <[email protected]>
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