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Increases the price of automatic weapons and some handguns (shiptest-…
…ss13#3111) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Self explanatory. Also slightly nerfs the price on pistols to make them more balanced compared to revolvers. ## Why It's Good For The Game Automatics are EXTREMELY powerful and it's supposed to be a big deal to equip everyone or most people in a crew with them. ESPECIALLY AR's. Pistols one is more to just make revolvers more viable. ## Changelog :cl: balance: Doubled the price on every automatic gun and added 250 credits to the price of every semi-auto pistol. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Martinpachu <[email protected]> Co-authored-by: Theos <[email protected]>
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