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.znll format
james edited this page Jun 1, 2019
·
1 revision
.znll files are used in the app's ROM. They seem to store either placeholder text or localisation text for a particular menu.
Offset | Type | Details |
---|---|---|
0x0 | char[4] | File magic JNLL
|
0x4 | - | Unknown, always seen as 0x0000
|
0x6 | uint16 | Number of entries |
Each entry is 12 bytes long:
Offset | Type | Details |
---|---|---|
0x0-0x7 | - | Unknown - TODO: research this |
0x08 | uint32 | Pointer to the start of this item's string in the text section, relative to the start of the file |
Text strings are stored as little-endian UTF-16, and each string is terminated with two null bytes (0x0000
)