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Puts an extra set of gear into the Detective Locker. Yippee! (#1005)
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* Fixed typo in synth liver emp_act proc

* makes PopulateContents proc twice for det lockers

* removes the extra det locker from blueshift

* actually ticks the security.dm file

* Update modular_skyrat/master_files/code/game/objects/structures/crates_lockers/secure/security.dm



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Co-authored-by: Hypertorus Fusion Reactor <[email protected]>
Co-authored-by: Bloop <[email protected]>
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3 people authored Dec 7, 2023
1 parent cccc66b commit 00ed22b
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Showing 3 changed files with 5 additions and 1 deletion.
2 changes: 1 addition & 1 deletion _maps/map_files/NSVBlueshift/Blueshift.dmm
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Expand Up @@ -46946,7 +46946,6 @@
/turf/open/floor/wood,
/area/station/maintenance/abandon_art_studio)
"iYN" = (
/obj/structure/closet/secure_closet/detective,
/obj/item/clothing/under/rank/security/detective,
/obj/item/clothing/suit/jacket/det_suit{
icon_state = "curator"
Expand All @@ -46957,6 +46956,7 @@
/obj/machinery/camera/directional/east{
c_tag = "Detective's Study"
},
/obj/structure/filingcabinet/security,
/turf/open/floor/wood/parquet,
/area/station/security/detectives_office)
"iYT" = (
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@@ -0,0 +1,3 @@
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
..() // Spawn the full set of gear, twice
1 change: 1 addition & 0 deletions tgstation.dme
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Expand Up @@ -6201,6 +6201,7 @@
#include "modular_skyrat\master_files\code\game\objects\structures\trash_pile.dm"
#include "modular_skyrat\master_files\code\game\objects\structures\watercloset.dm"
#include "modular_skyrat\master_files\code\game\objects\structures\crates_lockers\secure\cargo.dm"
#include "modular_skyrat\master_files\code\game\objects\structures\crates_lockers\secure\security.dm"
#include "modular_skyrat\master_files\code\game\turfs\closed\_closed.dm"
#include "modular_skyrat\master_files\code\game\turfs\open\floor\iron_floor.dm"
#include "modular_skyrat\master_files\code\game\turfs\open\space\space.dm"
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