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[MIRROR] HUD traits now apply their corresponding hud automatically. …
…Most clothing/item/etc sources of HUDs now only use traits (#4687) * [MIRROR] HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits [MDB IGNORE] (#3861) * HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits (#84984) Currently if you want to apply a HUD you usually add both its trait and the HUD itself. Only exceptions are things like simplemobs where you should avoid adding the hud trait since it adds security/med DB access and such, but there is no cases where you'd want to apply the trait and not apply the hud. Requested by Melbert about a week ago. ![image](https://github.com/user-attachments/assets/8af3e9cc-ea22-4cee-86ec-54c397291727) This makes working with HUDs significantly easier, as you no longer have to bother with manually adding/removing them. Also potentially removes an edge case where if your hud could get removed while keeping the trait. :cl: refactor: HUD traits now apply their corresponding hud automatically /:cl: * Modular changes * rest of the modular stuff * no bot path hud actually standard diag glasses don't give this, for some reason --------- Co-authored-by: SmArtKar <[email protected]> Co-authored-by: Mal <[email protected]> Co-authored-by: Fluffles <[email protected]> * [MIRROR] HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: SmArtKar <[email protected]> Co-authored-by: Mal <[email protected]> Co-authored-by: Fluffles <[email protected]> Co-authored-by: StealsThePRs <[email protected]>
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