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[BASICALLY MODULAR] Runs grep checks on modular_skyrat and fixes all …
…issues (#17469) * Runs grep checks on modular_skyrat and fixes all issues * feather * Update modular_skyrat/modules/verbs/code/say.dm Co-authored-by: Zonespace <[email protected]> * loadout descs * fixes Co-authored-by: Zonespace <[email protected]>
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2 changes: 1 addition & 1 deletion
2
modular_skyrat/master_files/code/game/objects/items/AI_modules.dm
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,7 @@ | ||
/obj/item/ai_module/core/full/dagothbot | ||
name = "'God Complex' Core AI Module" | ||
law_id = "dagothbot" | ||
|
||
/obj/item/ai_module/core/full/texas | ||
name = "'Frontier Ranger' Core AI Module" | ||
law_id = "texas" |
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14 changes: 7 additions & 7 deletions
14
modular_skyrat/master_files/code/modules/industrial_lift/tram_lift_master.dm
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Original file line number | Diff line number | Diff line change |
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@@ -1,12 +1,12 @@ | ||
/** | ||
* Damage calculation for getting hit by the tram. 120 to 240 damage to the player at a lethality of 4. A chance of death, but it's going to hurt. | ||
var/damage = rand(5, 10) * collision_lethality | ||
collided.apply_damage(2 * damage, BRUTE, BODY_ZONE_HEAD) | ||
collided.apply_damage(2 * damage, BRUTE, BODY_ZONE_CHEST) | ||
collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_L_LEG) | ||
collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_R_LEG) | ||
collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_L_ARM) | ||
collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_R_ARM) | ||
* var/damage = rand(5, 10) * collision_lethality | ||
* collided.apply_damage(2 * damage, BRUTE, BODY_ZONE_HEAD) | ||
* collided.apply_damage(2 * damage, BRUTE, BODY_ZONE_CHEST) | ||
* collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_L_LEG) | ||
* collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_R_LEG) | ||
* collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_L_ARM) | ||
* collided.apply_damage(0.5 * damage, BRUTE, BODY_ZONE_R_ARM) | ||
*/ | ||
/datum/lift_master/tram | ||
collision_lethality = 4 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,8 @@ | ||
/client/proc/fix_say() | ||
set name = "Fix say for players" | ||
set category = "Admin" | ||
for(var/player in GLOB.player_list) | ||
if(isnull(player)) | ||
GLOB.player_list -= player | ||
set name = "Fix say for players" | ||
set category = "Admin" | ||
for(var/player in GLOB.player_list) | ||
if(!isnull(player)) | ||
continue | ||
|
||
GLOB.player_list -= player |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,9 @@ | ||
/obj/item/borg/upgrade/transform/syndicatejack | ||
name = "borg module picker (Syndicate)" | ||
desc = "Allows you to to turn a cyborg into a experimental syndicate cyborg." | ||
icon_state = "cyborg_upgrade3" | ||
new_model = /obj/item/robot_model/syndicatejack | ||
name = "borg module picker (Syndicate)" | ||
desc = "Allows you to to turn a cyborg into a experimental syndicate cyborg." | ||
icon_state = "cyborg_upgrade3" | ||
new_model = /obj/item/robot_model/syndicatejack | ||
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||
/obj/item/borg/upgrade/transform/syndicatejack/action(mob/living/silicon/robot/cyborg, user = usr) // Only usable on emagged cyborgs. In exchange. makes you unable to get locked down or detonated. | ||
if(cyborg.emagged) | ||
return ..() | ||
if(cyborg.emagged) | ||
return ..() |
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