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[MIRROR] [no gbp] Space Ruin bioscramblers shouldn't chase people aro…
…und (#2914) * [no gbp] Space Ruin bioscramblers shouldn't chase people around (#82649) ## About The Pull Request See title They wouldn't lock on to people on the station from a space ruin, but would to whoever entered their z level the second it was entered. Also fixes bug where I changed `status_flags` to `status_effects` for some reason which isn't where you look for godmode ## Why It's Good For The Game We have a space ruin whcih several (coreless) anomalies spawn on, the bioscrambler was put as an option because it was already immortal. It's weird though to zone into the ruin and immediately have every anomaly in there lock onto you, the best intended effect is probably for these ones specifically not to be bloodthirsty. We kind of only care about that behaviour on the station. ## Changelog :cl: fix: Anomalous Research ruin Bioscrambler anomalies won't home in on targets fix: Bioscrambler won't randomly drop its target for no reason /:cl: * [no gbp] Space Ruin bioscramblers shouldn't chase people around --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: Jacquerel <[email protected]>
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