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[MIRROR] [no gbp] fixes venus human traps dying under literally any c…
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…ondition [MDB IGNORE] (#24607) (#305)

* [no gbp] fixes venus human traps dying under literally any condition (#79271)

## About The Pull Request

i forgot a -

## Why It's Good For The Game

fixes #79259

## Changelog
:cl:
fix: venus human traps no longer die when on weeds
/:cl:

* [no gbp] fixes venus human traps dying under literally any condition

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Co-authored-by: SkyratBot <[email protected]>
Co-authored-by: jimmyl <[email protected]>
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3 people authored Oct 27, 2023
1 parent 9650cf5 commit 1111286
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/mob/living/basic/jungle/venus_human_trap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@
else if(vines_in_range)
alert_shown = FALSE

apply_damage(vines_in_range ? weed_heal : no_weed_damage, BRUTE) //every life tick take 20 brute if not near vines or heal 10 if near vines, 5 times out of weeds = u ded
apply_damage(vines_in_range ? -weed_heal : no_weed_damage, BRUTE) //every life tick take 20 brute if not near vines or heal 10 if near vines, 5 times out of weeds = u ded

/datum/action/cooldown/vine_tangle
name = "Tangle"
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