Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[MIRROR] Makes lizard wine (and some other crafting menu drink recipe…
… drinks) produce their intended reagents (#431) * Makes lizard wine (and some other crafting menu drink recipe drinks) produce their intended reagents (#80874) ## About The Pull Request Crafting recipes now have an arg that decides if crafting results will retain their starting reagents, or have ingredient reagents transferred into them. So, previously, crafting a specialty drink (lizard wine, candycorn liquor) from the crafting menu would immediately empty the new bottle's reagents and replace it with the ethanol used in the recipe. Now, recipes can be prevented from modifying their result's reagents by setting unique_reagents to TRUE (False by default. I don't know what recipes really use this functionality but I wanted to preserve it for everything but the drink recipes it interferes with.) Bonus: This changelog entry I found from 3 years ago, apparently fixing this same issue. ![image](https://github.com/tgstation/tgstation/assets/28870487/55d8f9d7-e3d7-41db-ace3-78156ffa3778) ## Why It's Good For The Game Closes #80870. Makes some more reagents accessible again. ## Changelog :cl: Rhials fix: Specialty drinks crafted in the crafting menu will now create the intended reagents, instead of containing the reagents used to craft it. /:cl: * Makes lizard wine (and some other crafting menu drink recipe drinks) produce their intended reagents --------- Co-authored-by: Rhials <[email protected]> Co-authored-by: NovaBot <[email protected]>
- Loading branch information