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CIN Evilguns | The gunnenshootening pt 3 | Long live the king | Sligh…
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…t rework of the CIN surplus company (#24304)

* scream if you love poland !!!!

* oh yeah its all coming together

* WAR

* dme fixes before i break everything

* f1

* WHAGG

* expect more similarly poorly named commits in the future

* war pt 2

* ooprs

* sharpshooter icon fix

* that should be everything actually

* i forgot demo mod exists

* deletes now unused ak ammo

* thats not real anymore

* every test failure ever

* reduces the weapon weight of the bobr

* tweaks opfor weapons since they all changed since i last saw them

* fixes the plasma pistols and tweaks their numbers a little

* deletes the luk, delete lanca proj dam mod, decreases lanca firerate

* tweaks the outfits that use these guns a bit and makes the miecz one han

* removes the luk from that one mapping helper

* puts the sakhno back on order

* tweaks around the lanca's ammo capacity

* updates the milsim domain stuff

* fixes some of the stuff

* makes the lanca and miecz magazines not normal size

---------

Co-authored-by: GoldenAlpharex <[email protected]>
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2 people authored and FFMirrorBot committed Dec 1, 2023
1 parent adc7832 commit 1aee5d0
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Showing 63 changed files with 919 additions and 896 deletions.
16 changes: 8 additions & 8 deletions _maps/RandomRuins/SpaceRuins/skyrat/cargodiselost.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -362,12 +362,12 @@
/obj/structure/closet/crate/secure/weapon{
name = "Surplus Firearms"
},
/obj/item/gun/ballistic/automatic/akm/civvie,
/obj/item/gun/ballistic/automatic/akm/civvie,
/obj/item/ammo_box/magazine/akm/civvie,
/obj/item/ammo_box/magazine/akm/civvie,
/obj/item/ammo_box/magazine/akm/civvie,
/obj/item/ammo_box/magazine/akm/civvie,
/obj/item/gun/ballistic/automatic/lanca,
/obj/item/gun/ballistic/automatic/lanca,
/obj/item/ammo_box/magazine/lanca,
/obj/item/ammo_box/magazine/lanca,
/obj/item/ammo_box/magazine/lanca,
/obj/item/ammo_box/magazine/lanca,
/turf/open/floor/iron/dark,
/area/ruin/space/has_grav/cargodise_freighter/cargo)
"fl" = (
Expand Down Expand Up @@ -1903,8 +1903,8 @@
/area/ruin/space/has_grav/cargodise_freighter/bridge)
"ES" = (
/obj/structure/rack/gunrack,
/obj/item/gun/ballistic/automatic/akm,
/obj/item/gun/ballistic/automatic/akm{
/obj/item/gun/ballistic/automatic/lanca,
/obj/item/gun/ballistic/automatic/lanca{
pixel_x = 3
},
/turf/open/floor/mineral/plastitanium/red,
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