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[MIRROR] Cooked meat no longer spreads blood around. [MDB IGNORE] (#2…
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…4492)

* Cooked meat no longer spreads blood around. (#79124)

## About The Pull Request
See the title.

## Why It's Good For The Game
Someone pointed it out on #78743. I'd like to consider this a fix, even
though carlarc has actually set blood decals for cooked xeno and killer
tomato meat toos, because meat generally loses blood as it gets
griddled, and doneness really isn't a feature yet.

## Changelog

:cl:
fix: Cooked meat no longer spreads blood around as if it weren't cooked.
/:cl:

* Cooked meat no longer spreads blood around.

---------

Co-authored-by: Ghom <[email protected]>
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2 people authored and FFMirrorBot committed Oct 21, 2023
1 parent a9d96ac commit 1f03fa7
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions code/game/objects/items/food/meatslab.dm
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,6 @@
diseases = null,\
)


/obj/item/food/meat/slab
name = "meat"
desc = "A slab of meat."
Expand Down Expand Up @@ -380,6 +379,7 @@
tastes = list("bacon" = 1)
foodtypes = MEAT | BREAKFAST
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null

/obj/item/food/meat/slab/gondola
name = "gondola meat"
Expand Down Expand Up @@ -442,6 +442,7 @@
tastes = list("crab" = 1)
foodtypes = SEAFOOD
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null

/obj/item/food/meat/slab/chicken
name = "chicken meat"
Expand Down Expand Up @@ -500,6 +501,7 @@
foodtypes = MEAT
tastes = list("meat" = 1)
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null

/obj/item/food/meat/steak/Initialize(mapload)
. = ..()
Expand Down Expand Up @@ -544,12 +546,10 @@
/obj/item/food/meat/steak/xeno
name = "xeno steak"
tastes = list("meat" = 1, "acid" = 1)
blood_decal_type = /obj/effect/decal/cleanable/xenoblood

/obj/item/food/meat/steak/spider
name = "spider steak"
tastes = list("cobwebs" = 1)
blood_decal_type = /obj/effect/decal/cleanable/insectguts

/obj/item/food/meat/steak/goliath
name = "goliath steak"
Expand Down Expand Up @@ -720,6 +720,7 @@
tastes = list("meat" = 1)
foodtypes = MEAT
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null

/obj/item/food/meat/cutlet/Initialize(mapload)
. = ..()
Expand Down Expand Up @@ -756,7 +757,6 @@
name = "killer tomato cutlet"
tastes = list("tomato" = 1)
foodtypes = FRUIT
blood_decal_type = /obj/effect/decal/cleanable/food/tomato_smudge

/obj/item/food/meat/cutlet/bear
name = "bear cutlet"
Expand All @@ -765,12 +765,10 @@
/obj/item/food/meat/cutlet/xeno
name = "xeno cutlet"
tastes = list("meat" = 1, "acid" = 1)
blood_decal_type = /obj/effect/decal/cleanable/xenoblood

/obj/item/food/meat/cutlet/spider
name = "spider cutlet"
tastes = list("cobwebs" = 1)
blood_decal_type = /obj/effect/decal/cleanable/insectguts

/obj/item/food/meat/cutlet/gondola
name = "gondola cutlet"
Expand Down

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