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non nova stuff shouldn't be reverted, probably?
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Iajret committed Mar 8, 2024
1 parent 34633ed commit 255521a
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Showing 3 changed files with 7 additions and 7 deletions.
10 changes: 5 additions & 5 deletions code/__DEFINES/procpath.dm
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// below, their accesses are optimized away.

/// A text string of the verb's name.
var/name as text
var/name = null as text|null
/// The verb's help text or description.
var/desc as text
var/desc = null as text|null
/// The category or tab the verb will appear in.
var/category as text
var/category = null as text|null
/// Only clients/mobs with `see_invisibility` higher can use the verb.
var/invisibility as num
var/invisibility = null as num|null
/// Whether or not the verb appears in statpanel and commandbar when you press space
var/hidden as num
var/hidden = null as num|null
2 changes: 1 addition & 1 deletion code/modules/mob/living/living.dm
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Expand Up @@ -524,7 +524,7 @@
log_message("points at [pointing_at]", LOG_EMOTE)
visible_message("<span class='infoplain'>[span_name("[src]")] points at [pointing_at].</span>", span_notice("You point at [pointing_at]."))

/mob/living/verb/succumb(whispered as null)
/mob/living/verb/succumb(whispered as num|null)
set hidden = TRUE
if (!CAN_SUCCUMB(src))
if(HAS_TRAIT(src, TRAIT_SUCCUMB_OVERRIDE))
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2 changes: 1 addition & 1 deletion code/modules/mob/mob_transformation_simple.dm
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Expand Up @@ -2,7 +2,7 @@
//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
//Returns the new mob
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = FALSE)
/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text|null, delete_old_mob = FALSE)

if(isnewplayer(src))
to_chat(usr, span_danger("Cannot convert players who have not entered yet."))
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