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[MIRROR] Adds a modular bitrunning map, changes safehouse spawns [MDB…
… IGNORE] (#25363) * Adds a modular bitrunning map, changes safehouse spawns (#79937) ## About The Pull Request Primarily, this adds one new map to bitrunning that uses modular rooms. <details> <summary>pictures</summary> ![image](https://github.com/tgstation/tgstation/assets/42397676/48d78e05-1134-477c-a269-a4b71064058b) ![Screenshot 2023-11-25 133937](https://github.com/tgstation/tgstation/assets/42397676/851d6235-e939-465c-92e5-830886d50d9c) ![image](https://github.com/tgstation/tgstation/assets/42397676/6094dae6-fc3b-4cc4-9fd5-d7dd6d944cee) </details> I also added in some changes: - Safehouses are now loaded using the modular map system rather than the bespoke solution qservers had. - Lowers the difficulty of psyker shuffle (which I felt was a little too nightmarish) and boosts its rewards. ## Why It's Good For The Game New maps More integration with prior systems ## Changelog :cl: add: Added a new modular bitrunning domain - Starfront Saloon. balance: Psyker shuffle domain was made slightly easier and has been given more rewards. /:cl: * Adds a modular bitrunning map, changes safehouse spawns * Linterpass minus Milsim * readds Milsim --------- Co-authored-by: Jeremiah <[email protected]> Co-authored-by: Zergspower <[email protected]>
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