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[MIRROR] Prevents Debug ID Card from Polluting Cargo Budget By Doing …
…It Right (#1670) * Prevents Debug ID Card from Polluting Cargo Budget By Doing It Right (#82214) ## About The Pull Request Fixes #81755 Alright instead of piggybacking off the departmental/non-departmental distinction and prevent ourselves from constantly abusing the cargo budget in order to achieve the very-specific effect of not wanting players to abuse this card in certain contexts let's just leverage the framework and expand it so that we can snowflake for admin/`holder` use cases in stuff like debugging code on a local server while preventing some player from stealing it off a newbie admin and immediately wrecking the economy (although it is funny). ## Why It's Good For The Game Probably a bad idea to continue to abuse the cargo budget like this since the only reason why it's structured that way is just for specific use-case exemptions in certain contexts - let's just do our own thing now :3 ## Changelog :cl: admin: Advanced Debug Cards will still provide a whole lot of access, but the way the money on those cards work is now a bit different. Players shouldn't be able to use the money on those cards in any context though, don't fret about that. Just know that the money printer goes wrrrr /:cl: --------- Co-authored-by: Zephyr <[email protected]> * Prevents Debug ID Card from Polluting Cargo Budget By Doing It Right --------- Co-authored-by: san7890 <[email protected]> Co-authored-by: Zephyr <[email protected]>
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