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2024-01-01: | ||
NovaBot13: | ||
- qol: added screentips to the janicart (pimpin' ride) | ||
- bugfix: The sustenance vendor in perma actually serves food now | ||
- bugfix: Dropdowns and pop-up menus have been rewritten. This should fix an issue | ||
where dropdown text was accidentally scrolling if hovered. Please report any | ||
issues on the repo | ||
- rscadd: Atmos Holofan projectors can be right-clicked inhand to make their holograms | ||
more transparent | ||
- bugfix: Cyborgs do not deathgasp twice when dying anymore | ||
- bugfix: fixed fire extinguisher cabinets not appearing opened after removing the | ||
fire extinguisher from them | ||
- refactor: hygeinebots are now basic bots. please report all the bugs | ||
- bugfix: fixes hygenebots not being able to patrol | ||
- rscadd: hygeinebots can now be controlled by Players | ||
SomeRandomOwl: | ||
- qol: PAI's now have a larger limit for their OOC notes and description, they can | ||
now put up to 500 characters for both | ||
- bugfix: NIFsoft settings panel now works once again | ||
2024-01-02: | ||
FearfulFurnishing: | ||
- rscadd: Add bone dice, a d6 that can be crafted using a bone. | ||
Lutowski: | ||
- rscadd: Sunflower crown, poppy crown, lily crown and floral garland added to loadout. | ||
- rscadd: Black Gas Mask added to loadout. | ||
Melbert: | ||
- refactor: Refactored the area transformation colossus crystal effect to use the | ||
same system dimensional anomalies use. That means the colossus crystal now has | ||
access to some dimensional themes (bamboo, plasma, glass) and the dimensional | ||
anomaly now has access to some colossus themes (jungle, alien). | ||
NovaBot13: | ||
- rscadd: 69(roughly?) new vox phrases | ||
- bugfix: Fixed footstep sounds. | ||
- qol: The "Explosive Planted" alert for C4 actually shows the C4 | ||
- qol: Gas analyzer can scan adjacent turfs. No more roasting yourself just to scan | ||
your burn mix. | ||
- bugfix: Protolathe input should feel more responsive. | ||
- rscadd: Added new lizard variants of existing foods for equality of edibility. | ||
- qol: made pickle jars reusable and vinegar craftable. | ||
- bugfix: Having an inorganic chest/legs no longer makes you drop your ID, belt | ||
or pocketed stuff upon losing your jumpsuit | ||
- bugfix: you can set the chemical reaction chamber temps to 0k again | ||
- bugfix: used higher rounding value for reactions thus you get full volumes especially | ||
for endothermic reactions(no more 99.99 but 100 units). | ||
- bugfix: chem heater now applies heat per reaction step and sends updates to UI | ||
more frequently | ||
- qol: Toggling an armour booster module on a MODsuit now gives a balloon alert | ||
making the tradeoffs more clear. | ||
- bugfix: slamming through a glass table while previously on a table no longer gives | ||
you a negative offset. | ||
- rscadd: A new heretic path opens up! Gaze up at the great sky for the path of | ||
the moon opens and the lie shall be slain in pursuit of ultimate truth! | ||
- bugfix: Fixes the syndicate delusion not working | ||
Paxilmaniac: | ||
- sound: The headset radio sound no longer reaches 17 entire tiles away from you | ||
- code_imp: Some of the code around headset sounds has been improved a bit | ||
- bugfix: Wind turbines will now correctly connect to a wire that was placed before | ||
they were | ||
2024-01-03: | ||
NovaBot13: | ||
- bugfix: turbine now shuts itself off when the room apc loses power or if it gets | ||
damaged. Also uses a small amount of power for operation of internal electronics, | ||
the green light & other stuff | ||
- bugfix: No more runtime in turbine computer when parts are not fully connected | ||
- qol: adds screentips & examines for turbine | ||
- code_imp: removed unused vars, auto doc procs and cleans up some code in turbine | ||
- refactor: attack_slime is completely gone | ||
- refactor: slime lifestate changes now have less boilerplate code | ||
- balance: baby slimes do a bit of a less damage on the low end, but all slime damage | ||
is much more consistent | ||
- balance: instead of taking half brute damage, cyborgs are now immune to slime's | ||
melee attacks. Charged slimes attacking cyborgs now lose a bit of charge. They | ||
still get massive damage from charged slimes, and every slime attack flashes | ||
them. | ||
- bugfix: slimes can now properly drain basic mobs and simple animals that they | ||
can damage | ||
- bugfix: slimes can drift in zero gravity | ||
- image: Throwing things has now a sprite animation forward your target. | ||
- sound: Throwing things also has a sound accompagnying it. | ||
- spellcheck: Dwarves don't throw things hard like hulks. Instead their throws are | ||
described as "flimsily". | ||
- image: resprited the Pirate/Sailor costumes, the pirate jacket, and the pirate | ||
spacesuit | ||
- bugfix: Fixed integrated circuit speech logging | ||
Vishenka0704: | ||
- admin: The ability to export a part(or z-level) of the map has been added. | ||
vinylspiders: | ||
- bugfix: fixes a rare bug that could result in spawning without any equipment | ||
- spellcheck: updates discord url in panic bunker message | ||
- admin: opfor panel 'approve objective' button is no longer annoyingly in the way | ||
of the objective title text | ||
- qol: when you send a message as an admin via the opfor panel and no one is handling | ||
the opfor, it will automatically mark you as handling it |