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Create 2024-01.yml
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Iajret committed Jan 3, 2024
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2024-01-01:
NovaBot13:
- qol: added screentips to the janicart (pimpin' ride)
- bugfix: The sustenance vendor in perma actually serves food now
- bugfix: Dropdowns and pop-up menus have been rewritten. This should fix an issue
where dropdown text was accidentally scrolling if hovered. Please report any
issues on the repo
- rscadd: Atmos Holofan projectors can be right-clicked inhand to make their holograms
more transparent
- bugfix: Cyborgs do not deathgasp twice when dying anymore
- bugfix: fixed fire extinguisher cabinets not appearing opened after removing the
fire extinguisher from them
- refactor: hygeinebots are now basic bots. please report all the bugs
- bugfix: fixes hygenebots not being able to patrol
- rscadd: hygeinebots can now be controlled by Players
SomeRandomOwl:
- qol: PAI's now have a larger limit for their OOC notes and description, they can
now put up to 500 characters for both
- bugfix: NIFsoft settings panel now works once again
2024-01-02:
FearfulFurnishing:
- rscadd: Add bone dice, a d6 that can be crafted using a bone.
Lutowski:
- rscadd: Sunflower crown, poppy crown, lily crown and floral garland added to loadout.
- rscadd: Black Gas Mask added to loadout.
Melbert:
- refactor: Refactored the area transformation colossus crystal effect to use the
same system dimensional anomalies use. That means the colossus crystal now has
access to some dimensional themes (bamboo, plasma, glass) and the dimensional
anomaly now has access to some colossus themes (jungle, alien).
NovaBot13:
- rscadd: 69(roughly?) new vox phrases
- bugfix: Fixed footstep sounds.
- qol: The "Explosive Planted" alert for C4 actually shows the C4
- qol: Gas analyzer can scan adjacent turfs. No more roasting yourself just to scan
your burn mix.
- bugfix: Protolathe input should feel more responsive.
- rscadd: Added new lizard variants of existing foods for equality of edibility.
- qol: made pickle jars reusable and vinegar craftable.
- bugfix: Having an inorganic chest/legs no longer makes you drop your ID, belt
or pocketed stuff upon losing your jumpsuit
- bugfix: you can set the chemical reaction chamber temps to 0k again
- bugfix: used higher rounding value for reactions thus you get full volumes especially
for endothermic reactions(no more 99.99 but 100 units).
- bugfix: chem heater now applies heat per reaction step and sends updates to UI
more frequently
- qol: Toggling an armour booster module on a MODsuit now gives a balloon alert
making the tradeoffs more clear.
- bugfix: slamming through a glass table while previously on a table no longer gives
you a negative offset.
- rscadd: A new heretic path opens up! Gaze up at the great sky for the path of
the moon opens and the lie shall be slain in pursuit of ultimate truth!
- bugfix: Fixes the syndicate delusion not working
Paxilmaniac:
- sound: The headset radio sound no longer reaches 17 entire tiles away from you
- code_imp: Some of the code around headset sounds has been improved a bit
- bugfix: Wind turbines will now correctly connect to a wire that was placed before
they were
2024-01-03:
NovaBot13:
- bugfix: turbine now shuts itself off when the room apc loses power or if it gets
damaged. Also uses a small amount of power for operation of internal electronics,
the green light & other stuff
- bugfix: No more runtime in turbine computer when parts are not fully connected
- qol: adds screentips & examines for turbine
- code_imp: removed unused vars, auto doc procs and cleans up some code in turbine
- refactor: attack_slime is completely gone
- refactor: slime lifestate changes now have less boilerplate code
- balance: baby slimes do a bit of a less damage on the low end, but all slime damage
is much more consistent
- balance: instead of taking half brute damage, cyborgs are now immune to slime's
melee attacks. Charged slimes attacking cyborgs now lose a bit of charge. They
still get massive damage from charged slimes, and every slime attack flashes
them.
- bugfix: slimes can now properly drain basic mobs and simple animals that they
can damage
- bugfix: slimes can drift in zero gravity
- image: Throwing things has now a sprite animation forward your target.
- sound: Throwing things also has a sound accompagnying it.
- spellcheck: Dwarves don't throw things hard like hulks. Instead their throws are
described as "flimsily".
- image: resprited the Pirate/Sailor costumes, the pirate jacket, and the pirate
spacesuit
- bugfix: Fixed integrated circuit speech logging
Vishenka0704:
- admin: The ability to export a part(or z-level) of the map has been added.
vinylspiders:
- bugfix: fixes a rare bug that could result in spawning without any equipment
- spellcheck: updates discord url in panic bunker message
- admin: opfor panel 'approve objective' button is no longer annoyingly in the way
of the objective title text
- qol: when you send a message as an admin via the opfor panel and no one is handling
the opfor, it will automatically mark you as handling it

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