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[MIRROR] Research queue [MDB IGNORE] (#4488)
* Research queue (#84731) ## About The Pull Request <img alt="2dZbpr8MK1" src="https://github.com/tgstation/tgstation/assets/3625094/dd78feba-224a-41a1-8d4a-83af3a8b68df"> Added an ability to queue up to one node per player in a techweb for an automatic research. You can queue up a node only when all requirements are met, but there are not enough points. People can't research when there is something in the queue, only add things to the queue. So a 40 points node can't be researched if someone queued up a 200 points node ahead of it. When a node is enqueued by RD, it is placed in front of the queue. The research button is available when the queue is empty. TODO: - [x] Bypass queue when the node cost is zero ## Why It's Good For The Game No need to stay at the console to wait for the points. No "Research" button spamming. ## Changelog :cl: qol: Research nodes can be queued, one per player. RDs can place their node at the beginning of the queue. /:cl: * Research queue --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: Andrew <[email protected]> Co-authored-by: NovaBot13 <[email protected]>
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