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MergeConflict fixes
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mogeoko committed Apr 15, 2024
1 parent c0e7195 commit 3db89d4
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Showing 2 changed files with 0 additions and 23 deletions.
17 changes: 0 additions & 17 deletions code/__DEFINES/obj_flags.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,22 +2,6 @@


#define EMAGGED (1<<0)
<<<<<<< HEAD
#define IN_USE (1<<1) // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
#define DANGEROUS_POSSESSION (1<<3) //Admin possession yes/no
#define UNIQUE_RENAME (1<<4) // can you customize the description/name of the thing?
#define BLOCK_Z_OUT_DOWN (1<<5) // Should this object block z falling from loc?
#define BLOCK_Z_OUT_UP (1<<6) // Should this object block z uprise from loc?
#define BLOCK_Z_IN_DOWN (1<<7) // Should this object block z falling from above?
#define BLOCK_Z_IN_UP (1<<8) // Should this object block z uprise from below?
#define BLOCKS_CONSTRUCTION (1<<9) //! Does this object prevent things from being built on it?
#define BLOCKS_CONSTRUCTION_DIR (1<<10) //! Does this object prevent same-direction things from being built on it?
#define IGNORE_DENSITY (1<<11) //! Can we ignore density when building on this object? (for example, directional windows and grilles)
#define INFINITE_RESKIN (1<<12) // We can reskin this item infinitely
#define CONDUCTS_ELECTRICITY (1<<13) //! Can this object conduct electricity?
#define NO_DECONSTRUCTION (1<<14) //! Atoms don't spawn anything when deconstructed. They just vanish
=======
#define CAN_BE_HIT (1<<1) //can this be bludgeoned by items?
#define DANGEROUS_POSSESSION (1<<2) //Admin possession yes/no
#define UNIQUE_RENAME (1<<3) // can you customize the description/name of the thing?
Expand All @@ -31,7 +15,6 @@
#define INFINITE_RESKIN (1<<11) // We can reskin this item infinitely
#define CONDUCTS_ELECTRICITY (1<<12) //! Can this object conduct electricity?
#define NO_DEBRIS_AFTER_DECONSTRUCTION (1<<13) //! Atoms don't spawn anything when deconstructed. They just vanish
>>>>>>> 9d06343b826 ([MIRROR] Removes unused code for HTML UIs (#1932))

// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support

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6 changes: 0 additions & 6 deletions code/_globalvars/bitfields.dm
Original file line number Diff line number Diff line change
Expand Up @@ -292,15 +292,9 @@ DEFINE_BITFIELD(obj_flags, list(
"BLOCKS_CONSTRUCTION" = BLOCKS_CONSTRUCTION,
"BLOCKS_CONSTRUCTION_DIR" = BLOCKS_CONSTRUCTION_DIR,
"IGNORE_DENSITY" = IGNORE_DENSITY,
<<<<<<< HEAD
"IN_USE" = IN_USE,
"NO_DECONSTRUCTION" = NO_DECONSTRUCTION,
"UNIQUE_RENAME" = UNIQUE_RENAME,
=======
"INFINITE_RESKIN" = INFINITE_RESKIN,
"CONDUCTS_ELECTRICITY" = CONDUCTS_ELECTRICITY,
"NO_DEBRIS_AFTER_DECONSTRUCTION" = NO_DEBRIS_AFTER_DECONSTRUCTION,
>>>>>>> 9d06343b826 ([MIRROR] Removes unused code for HTML UIs (#1932))
))

DEFINE_BITFIELD(pass_flags, list(
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