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[MIRROR] sets the leaper move and pull forces to strong [MDB IGNORE] …
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…(#24846) (#496)

* sets the leaper move and pull forces to strong (#79557)

## About The Pull Request
i forgot to set these in my last pr

## Why It's Good For The Game
they are large heavy monsters they shouldnt be able to be pulled so
easily

## Changelog
:cl:
balance: sets the leaper move and pull forces to strong
/:cl:

* sets the leaper move and pull forces to strong

---------

Co-authored-by: SkyratBot <[email protected]>
Co-authored-by: Ben10Omintrix <[email protected]>
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3 people authored Nov 7, 2023
1 parent bd2f1b9 commit 3ebc384
Showing 1 changed file with 7 additions and 0 deletions.
7 changes: 7 additions & 0 deletions code/modules/mob/living/basic/jungle/leaper/leaper.dm
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@
lighting_cutoff_blue = 25
mob_size = MOB_SIZE_LARGE
ai_controller = /datum/ai_controller/basic_controller/leaper
move_resist = MOVE_FORCE_VERY_STRONG
pull_force = MOVE_FORCE_VERY_STRONG
///appearance when we dead
var/mutable_appearance/dead_overlay
///appearance when we are alive
Expand All @@ -49,6 +51,11 @@

/mob/living/basic/leaper/Initialize(mapload)
. = ..()
AddElement(\
/datum/element/change_force_on_death,\
move_resist = MOVE_RESIST_DEFAULT,\
pull_force = PULL_FORCE_DEFAULT,\
)
AddComponent(/datum/component/obeys_commands, pet_commands)
AddComponent(/datum/component/seethrough_mob)
AddElement(/datum/element/wall_smasher)
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