-
Notifications
You must be signed in to change notification settings - Fork 67
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[MIRROR] RPG Loot: Revisited & READY (#2886)
* RPG Loot: Revisited & READY * Update client_procs.dm --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: Jeremiah <[email protected]> Co-authored-by: SomeRandomOwl <[email protected]>
- Loading branch information
1 parent
cc1c995
commit 416a5b6
Showing
44 changed files
with
876 additions
and
256 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
/// Maps icon names to ref values | ||
/datum/asset/json/icon_ref_map | ||
name = "icon_ref_map" | ||
early = TRUE | ||
|
||
/datum/asset/json/icon_ref_map/generate() | ||
var/list/data = list() //"icons/obj/drinks.dmi" => "[0xc000020]" | ||
|
||
//var/start = "0xc000000" | ||
var/value = 0 | ||
|
||
while(TRUE) | ||
value += 1 | ||
var/ref = "\[0xc[num2text(value,6,16)]\]" | ||
var/mystery_meat = locate(ref) | ||
|
||
if(isicon(mystery_meat)) | ||
if(!isfile(mystery_meat)) // Ignore the runtime icons for now | ||
continue | ||
var/path = get_icon_dmi_path(mystery_meat) //Try to get the icon path | ||
if(path) | ||
data[path] = ref | ||
else if(mystery_meat) | ||
continue; //Some other non-icon resource, ogg/json/whatever | ||
else //Out of resources end this, could also try to end this earlier as soon as runtime generated icons appear but eh | ||
break; | ||
|
||
return data |
Oops, something went wrong.