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[MIRROR] Allows shakers to pour drinks with custom names and descript…
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…ions (#1932)

* Allows shakers to pour drinks with custom names and descriptions (#81234)

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## About The Pull Request
This adds the ability for shakers to pour drinks with custom names and
descriptions. You can alt-click on a shaker and it will prompt you to
set the name and desc for the drink, and they will be given to
description of whatever drinking glass you pour into.
Washing the glass will remove these customization (it will also now
remove any changes made using a pen).


https://github.com/tgstation/tgstation/assets/42454181/6cf336f0-0621-49f3-baf1-91038f454c24


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## Why It's Good For The Game
While this already kind of exists by using a pen to change the name and
desc, this is pretty annoying to do for every single glass of a beverage
you serve. It also is overwritten whenever the kind of drink in the
glass is changed. This PR will let bartenders serve plenty of their own
special concoctions without having to rename every single glass they
serve.
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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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:cl:
add: Shakers can now pour drinks with custom names and descriptions!
Alt-click the shaker to enable this.
/:cl:

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---------




* Allows shakers to pour drinks with custom names and descriptions

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: Nick <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Ghom <[email protected]>
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5 people authored Feb 11, 2024
1 parent cf3ab7a commit 5379df1
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4 changes: 4 additions & 0 deletions code/__DEFINES/dcs/signals/signals_reagent.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,3 +55,7 @@
#define COMSIG_REAGENTS_EXPOSE_TURF "reagents_expose_turf"
///from base of [/datum/component/personal_crafting/proc/del_reqs]: ()
#define COMSIG_REAGENTS_CRAFTING_PING "reagents_crafting_ping"
/// sent when reagents are transfered from a cup, to something refillable (atom/transfer_to)
#define COMSIG_REAGENTS_CUP_TRANSFER_TO "reagents_cup_transfer_to"
/// sent when reagents are transfered from some reagent container, to a cup (atom/transfer_from)
#define COMSIG_REAGENTS_CUP_TRANSFER_FROM "reagents_cup_transfer_from"
3 changes: 3 additions & 0 deletions code/__DEFINES/traits/sources.dm
Original file line number Diff line number Diff line change
Expand Up @@ -279,3 +279,6 @@
#define ORGAN_INSIDE_BODY_TRAIT "organ_inside_body"
/// Trait when something was labelled by a pen.
#define PEN_LABEL_TRAIT "pen_label"

/// Trait when a drink was renamed by a shaker
#define SHAKER_LABEL_TRAIT "shaker_trait"
2 changes: 2 additions & 0 deletions code/modules/reagents/reagent_containers/cups/_cup.dm
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,7 @@

var/trans = reagents.trans_to(target, amount_per_transfer_from_this, transferred_by = user)
to_chat(user, span_notice("You transfer [trans] unit\s of the solution to [target]."))
SEND_SIGNAL(src, COMSIG_REAGENTS_CUP_TRANSFER_TO, target)

else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
Expand All @@ -138,6 +139,7 @@

var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, transferred_by = user)
to_chat(user, span_notice("You fill [src] with [trans] unit\s of the contents of [target]."))
SEND_SIGNAL(src, COMSIG_REAGENTS_CUP_TRANSFER_FROM, target)

target.update_appearance()

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17 changes: 17 additions & 0 deletions code/modules/reagents/reagent_containers/cups/drinkingglass.dm
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@
CALLBACK(src, PROC_REF(on_cup_reset)), \
base_container_type = base_container_type, \
)
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(on_cleaned))

/obj/item/reagent_containers/cup/glass/drinkingglass/on_reagent_change(datum/reagents/holder, ...)
. = ..()
Expand All @@ -46,6 +47,22 @@
. = ..()
fill_icon_thresholds ||= list(0)

/obj/item/reagent_containers/cup/glass/drinkingglass/examine(mob/user)
. = ..()
if(HAS_TRAIT(src, TRAIT_WAS_RENAMED))
. += span_notice("This glass has been given a custom name. It can be removed by washing it.")

/obj/item/reagent_containers/cup/glass/drinkingglass/proc/on_cleaned(obj/source_component, obj/source)
SIGNAL_HANDLER
if(!HAS_TRAIT(src, TRAIT_WAS_RENAMED))
return

REMOVE_TRAIT(src, TRAIT_WAS_RENAMED, SHAKER_LABEL_TRAIT)
REMOVE_TRAIT(src, TRAIT_WAS_RENAMED, PEN_LABEL_TRAIT)
name = initial(name)
desc = initial(desc)
update_appearance(UPDATE_NAME | UPDATE_DESC)

//Shot glasses!//
// This lets us add shots in here instead of lumping them in with drinks because >logic //
// The format for shots is the exact same as iconstates for the drinking glass, except you use a shot glass instead. //
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73 changes: 73 additions & 0 deletions code/modules/reagents/reagent_containers/cups/drinks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -426,6 +426,7 @@
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
// icon states.


/obj/item/reagent_containers/cup/glass/shaker
name = "shaker"
desc = "A metal shaker to mix drinks in."
Expand All @@ -435,14 +436,86 @@
amount_per_transfer_from_this = 10
volume = 100
isGlass = FALSE
/// Whether or not poured drinks should use custom names and descriptions
var/using_custom_drinks = FALSE
/// Name custom drinks will have
var/custom_drink_name = "Custom drink"
/// Description custom drinks will have
var/custom_drink_desc = "Mixed by your favourite bartender!"

/obj/item/reagent_containers/cup/glass/shaker/Initialize(mapload)
. = ..()
register_context()
if(prob(10))
name = "\improper Nanotrasen 20th Anniversary Shaker"
desc += " It has an emblazoned Nanotrasen logo on it."
icon_state = "shaker_n"

/obj/item/reagent_containers/cup/glass/shaker/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
context[SCREENTIP_CONTEXT_ALT_LMB] = "[using_custom_drinks ? "Disable" : "Enable"] custom drinks"
return CONTEXTUAL_SCREENTIP_SET

/obj/item/reagent_containers/cup/glass/shaker/examine(mob/user)
. = ..()
. += span_notice("Alt-click to [using_custom_drinks ? "disable" : "enable"] custom drink naming")
if(using_custom_drinks)
. += span_notice("Drinks poured from this shaker will have the following name: [custom_drink_name]")
. += span_notice("Drinks poured from this shaker will have the following description: [custom_drink_desc]")

/obj/item/reagent_containers/cup/glass/shaker/AltClick(mob/user)
. = ..()
if(!user.can_perform_action(src, NEED_HANDS|FORBID_TELEKINESIS_REACH))
return

if(using_custom_drinks)
using_custom_drinks = FALSE
disable_custom_drinks()
balloon_alert(user, "custom drinks disabled")
return

var/new_name = reject_bad_text(tgui_input_text(user, "Drink name", "Set drink name", custom_drink_name, 45, FALSE), 64)
if(!new_name)
balloon_alert(user, "invalid drink name!")
using_custom_drinks = FALSE
return

if(!user.can_perform_action(src, NEED_HANDS|FORBID_TELEKINESIS_REACH))
return

var/new_desc = reject_bad_text(tgui_input_text(user, "Drink description", "Set drink description", custom_drink_desc, 64, TRUE), 128)
if(!new_desc)
balloon_alert(user, "invalid drink description!")
using_custom_drinks = FALSE
return

if(!user.can_perform_action(src, NEED_HANDS|FORBID_TELEKINESIS_REACH))
return

using_custom_drinks = TRUE
custom_drink_name = new_name
custom_drink_desc = new_desc

enable_custom_drinks()
balloon_alert(user, "now pouring custom drinks")

/obj/item/reagent_containers/cup/glass/shaker/proc/enable_custom_drinks()
RegisterSignal(src, COMSIG_REAGENTS_CUP_TRANSFER_TO, PROC_REF(handle_transfer))

/obj/item/reagent_containers/cup/glass/shaker/proc/disable_custom_drinks()
UnregisterSignal(src, COMSIG_REAGENTS_CUP_TRANSFER_TO)

/obj/item/reagent_containers/cup/glass/shaker/proc/handle_transfer(atom/origin, atom/target)
SIGNAL_HANDLER
// Should only work on drinking/shot glasses
if(!istype(target, /obj/item/reagent_containers/cup/glass/drinkingglass))
return

var/obj/item/reagent_containers/cup/glass/drinkingglass/target_glass = target
target_glass.name = custom_drink_name
target_glass.desc = custom_drink_desc
ADD_TRAIT(target_glass, TRAIT_WAS_RENAMED, SHAKER_LABEL_TRAIT)

/obj/item/reagent_containers/cup/glass/flask
name = "flask"
desc = "Every good spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
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