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Automatic changelog compile [ci skip]
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actions-user committed Jan 10, 2024
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- rscadd: Blood filter module to medic borg
- rscadd: Cherry juice and vineger to service borg shakers
- rscdel: Remove redundant service borgshaker
2024-01-10:
13spacemen:
- qol: If you can't heal a body part, you won't get a healing time delay. No more
spending 5 seconds healing a body part only to get a "can't heal that" message.
Absolucy:
- bugfix: Fixed the Codex Cicatrix always requiring a dead body, despite the description
saying leather or a hide would work too.
FlufflesTheDog:
- bugfix: Certain areas are now properly protected against grid check. Namely the
supermatter should consistently be protected.
Ghommie:
- bugfix: Fixed misfiring for firearms like tinkered detective revolvers.
IndieanaJones:
- bugfix: Dynamic midround rolls will properly consider roundstart players as part
of the living population again, allowing antagonists with a minimum population
value to spawn when they should be able to.
- bugfix: Players who observe before roundstart can be considered for midround ghost
roles again.
- bugfix: Some antagonists which had elements that scale with living station population
now function properly again.
JohnFulpWillard:
- bugfix: Refried beans and Spanish rice now lets you take the bowl back after eating
it.
- bugfix: Eldritch reagent (the one that heals heretics) now heal heretic monsters
rather than kill them.
- bugfix: The HoP's cartridge vending machine now sells regular PDAs instead of
base command ones.
LT3:
- bugfix: Unencoded server admin announcements will now actually broadcast
Melbert:
- admin: Several types are now more accessible via the "spawn" verb (and friends),
meaning you can type 'Spawn" Modsuit' or 'Spawn "Jumpsuit' in the command bar
and it'll just give you a list of modsuits or jumpsuits to pick from.
- bugfix: Lionhunter Rifle is now available at the same point as Mawed Crucible,
making it available to all paths again.
- bugfix: Lock knowledge now goes the correct order. Mark -> Ritual -> Unique item,
rather than backwards.
- balance: Blood cultists can now convert a Null Rod into a cult weapon on an offer
rune. The strength of the weapon it is converted into depends on how many cultists
the Chaplain crit / killed with it. At five or more, it will turn into a Bastard
Sword. Note, sacrificing someone holding a Null Rod will automatically convert
it after they are gibbed.
- balance: Heretics no longer produce a Bastard Sword upon cult conversion. They
are still immune to cult stun and cannot be converted by blood cultists.
- bugfix: Carps now migrate slightly better, probably.
- bugfix: And Poly now talks better, probably.
OrionTheFox:
- image: Resprited a majority of undershirts
Paxilmaniac:
- balance: Kahraman Heavy Industries no longer sells base mining equipment that
the station can just get. Instead their selection has been updated with a new
selection of exploration and mining equipment fit for the frontier.
- rscadd: Step aside colony core, there's a new sheriff in town. The organic materials
printer, a green machine you make from a pile of flatpack parts from cargo.
With a little input of plant matter, you can print yourself some grade A frontier
equipment, or some organic materials, its up to you.
- rscadd: There's a new piece of kit for marking your locations, the GPS beacon.
Coming in a small size deployable item, it can be turned into an anchored, stationary
GPS marker that you can use and rename to your liking. Don't like where it is?
No worry, just pack it back up and move it elsewhere.
- rscadd: 'Bluespace miners are so last codebase. Check out the hip new mining device
from Kahraman: the Ore Thumper. Set one up outdoors with some wired power, and
watch it slam away at the ground. After it works for long enough, the pressure
built up by all that slamming will make deeply buried ore come to the surface.'
- rscadd: Looking for some frontier fashion? Some top notch kit? Kahraman has you
covered with the new frontier clothing lineup. Now you too can buy equipment
completely overrated for your cushy station adventures.
- sound: New sounds added for the new ore thumper, as well as a neat new radio sound
effect for the new frontier headset.
- image: New sprites for the new machines, clothing, and whatever else in Kahraman
are made by me, paxilmaniac, how dreamy.
- rscdel: 60 round drums for the sol rifles no longer exist
- image: The looks of all three carwo rifles have been changed to better reflect
how they are different from the other rifles.
- image: The sprite override for the detective's revolver has been removed
Plum-but-gayer:
- rscadd: The 'Space Russians' located on Void Raptor station have been replaced
with something a bit more lore friendly. Why not go meet them yourself?
- rscdel: Removed space russians from Void Raptor.
Steals-The-PRs:
- image: resprited CTF ID Cards
SyncIt21:
- bugfix: ejecting cells from microwaves via ctrl click now requires player proximity.
- code_imp: smart fridge content overlay now uses `base_icon_state` instead of a
separate var
jlsnow301:
- bugfix: Medical records console should be useable again
- admin: Fixed the bluescreen in the centcom pod launcher.
nikothedude:
- balance: High-intensity shocks no longer have a chance of stopping your heart
vinylspiders:
- image: resprited CTF ID Cards
- bugfix: bridge assistant no longer passes some head of staff checks
- qol: 'if you steal a command member''s liver, you can now sabre better! /:cl:'
- balance: 'Last Resort can now be used while unconscious or dead. balance: Last
Resort stuns bystanders for slightly longer. /:cl:'
- bugfix: Fixes AIize and borgize gibbing you
zxaber:
- bugfix: Ripley MK-Is and Paddys now correctly make incoming projectiles hit the
pilot again.
- bugfix: The various borg apparatuses can no longer pick up other internal borg
tools.

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