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[MIRROR] Gives broken/burnt grass a smoothed texture, fixes issues wi…
…th smoothed textures including a non-smoothed broken overlay displaying some black void (#2400) (#3250) * Gives broken/burnt grass a smoothed texture, fixes issues with smoothed textures including a non-smoothed broken overlay displaying some black void (#83128) ## About The Pull Request What it says on the tin. The second part of the title is technically not currently used, but it's going to help a lot with any downstreams that might be experiencing those issues, or for anyone in the future that might not want to go through the troubles of adding a broken state for their smoothed turf. ## Why It's Good For The Game It looks nicer. ![image](https://github.com/tgstation/tgstation/assets/58045821/3dad6fb3-2fa8-402c-901e-ed816f857c63) Credits to @Thlumyn for the pretty sprites! I did consider using the original broken jungle grass sprites (which were currently not used because of a typepath typo), but I elected not to, because I think that it looks better when smoothed out, than when it isn't smoothed out. Here's what it looked like before my last commit: ![image](https://github.com/tgstation/tgstation/assets/58045821/8b65f8c7-99c0-4e4a-99da-62d2ec69a1e3) ## Changelog :cl: GoldenAlpharex for the code, Thlumyn for the sprites fix: Fixed smoothing turfs displaying some incorrect damaged overlays because of a non-smoothing damage overlay of different dimensions than the smoothing sprite used as the base. Less black void, let's go! image: Added smooth broken/burnt overlays for grass, meaning that it's going to look a lot less broken when the grass tile is at the edge of a smoothing group. /:cl: * Gives broken/burnt grass a smoothed texture, fixes issues with smoothed textures including a non-smoothed broken overlay displaying some black void --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: GoldenAlpharex <[email protected]>
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output_name = "grass_damaged" | ||
template = "bitmask/diagonal_32x32.toml" | ||
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[icon_size] | ||
x = 50 | ||
y = 50 | ||
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[output_icon_size] | ||
x = 50 | ||
y = 50 | ||
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[cut_pos] | ||
x = 25 | ||
y = 25 |