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[MIRROR] Client colo(u)r no longer uses Client.color, now coloring th…
…e render game plane instead (#914) * Client colo(u)r no longer uses Client.color, now coloring the render game plane instead (#81328) ## About The Pull Request Rather than utilizing `client.color`, client color datums now apply their colors to the render game plane. This means 1. The player's HUD is no longer affected by client colors. Being colorblind (in game) no longer makes all hud elements grey as well, only the world. 2. Overall, less harsh colors. ## Why It's Good For The Game 1. The player's HUD, being an OOC concept, should remain unaffected by stuff like glasses and blindness. This is how it worked in the past, before plane cube (IIRC), but it was lost in the transition. 2. Overall just looks a lot better, IMO. Here's what meson goggles with glasses colors active looks like: Before: ![image](https://github.com/tgstation/tgstation/assets/51863163/081b69b2-e545-48f8-9016-071107b2c4c1) After: ![image](https://github.com/tgstation/tgstation/assets/51863163/8a823a82-3953-4889-9594-ccae87843c00) ## Changelog :cl: Melbert qol: Glasses colors should be a lot less harsh, and being blind no longer also blinds your hud. /:cl: * Client colo(u)r no longer uses Client.color, now coloring the render game plane instead --------- Co-authored-by: MrMelbert <[email protected]>
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icon_state = "noise" | ||
color = "#04a8d1" | ||
alpha = 80 | ||
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