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borgs dont dgasp twice when dying (#220)
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* borgs dont dgasp twice when dying (#80671)

## About The Pull Request
fixes #80552
removes a single if statement that makes borgs dgasp when dying to _not_
gibbing, which they already did
from what i checked mob/living/silicon/death(gibbed) didnt do much, but
idk if its something important

## Why It's Good For The Game

Cyborgs couldnt play dead since a single dgasp meant the cyborg wasnt
dead

## Changelog
:cl:
fix: Cyborgs do not deathgasp twice when dying anymore
/:cl:

* borgs dont dgasp twice when dying

---------

Co-authored-by: uaioy <[email protected]>
Co-authored-by: NovaBot <[email protected]>
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3 people authored and Iajret committed Jan 3, 2024
1 parent 65d69f4 commit 75c8f14
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions code/modules/mob/living/silicon/death.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,6 @@
new /obj/effect/decal/remains/robot(loc)

/mob/living/silicon/death(gibbed)
if(!gibbed)
INVOKE_ASYNC(src, PROC_REF(emote), "deathgasp")
diag_hud_set_status()
diag_hud_set_health()
update_health_hud()
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