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[MIRROR] Increases the time it takes for venus human traps to die off…
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… vines from 5 to 8 seconds [MDB IGNORE] (#24857) (#506)

* Increases the time it takes for venus human traps to die off vines from 5 to 8 seconds (#79507)

## About The Pull Request

Exactly what it says on the tin, 20 damage -> 12.5 damage.
## Why It's Good For The Game

At first glance, 20 damage per second seems pretty harsh. but
reasonable, considering your job is to protect the kudzu. but a 5 second
time limit sounds _extremely_ unfairly punishing on multi-z maps where
you can fall off your kudzu, especially considering the kudzu can block
your view of open spaces.

I figured 12.5 damage per second would work since it adds up to a flat 8
seconds until you reach 100, and it should give the player a few more
precious to process how fast they're dying, since its easy to
underestimate how fast 5 seconds goes by in the heat of combat.
## Changelog
:cl:
balance: Venus human traps now take 12.5 damage per second instead of 20
while off kudzu.
/:cl:

* Increases the time it takes for venus human traps to die off vines from 5 to 8 seconds

---------

Co-authored-by: SkyratBot <[email protected]>
Co-authored-by: Toastgoats <[email protected]>
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3 people authored Nov 9, 2023
1 parent be34c44 commit 8018bdb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/mob/living/basic/jungle/venus_human_trap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@
melee_attack_cooldown = 1.2 SECONDS
ai_controller = /datum/ai_controller/basic_controller/human_trap
///how much damage we take out of weeds
var/no_weed_damage = 20
var/no_weed_damage = 12.5
///how much do we heal in weeds
var/weed_heal = 10
///if the balloon alert was shown atleast once, reset after healing in weeds
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