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[MIRROR] [NO GBP] Fixes footsteps runtimes, part 2 [MDB IGNORE] (#25319)
* [NO GBP] Fixes footsteps runtimes, part 2 (#79936) ## About The Pull Request tgstation/tgstation#79903 Fixed the most common one, but there are still more of these runtimes it seems. ![image](https://github.com/tgstation/tgstation/assets/13398309/3574d756-d6d6-4c0a-84fa-8512f610bf8d) This should take care of all the rest. It turns out that any one of the step types keys in the list returned by `prepare_step()` can have `null` values—not just the barefoot one—so we have to check for that in every instance where we read from it. (Shown here: the list that gets returned. Note that any one of these turf vars can be `null`, aka these are the values that we need to nullcheck for) https://github.com/tgstation/tgstation/blob/4a6d2b9297a4919d967f944c6786b801e0034df8/code/datums/elements/footstep.dm#L96 ## Why It's Good For The Game Bugfix ## Changelog :cl: fix: fixed remaining footstep runtimes /:cl: * [NO GBP] Fixes footsteps runtimes, part 2 --------- Co-authored-by: Bloop <[email protected]>
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