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[MIRROR] Adds several fire alarms to Birdshot (#611)
* Adds several fire alarms to Birdshot (#81063) ## About The Pull Request Several rooms were closed in by firelocks but were missing fire alarms, leading to an entrapment hazard should a fire break out with no crowbars nearby. - circuit lab - hallway outside of circuit lab - mech bay - chapel garden - chapel office - security hallway outside the office - warden's office - evidence storage - both dormitory private quarters - atmospherics gas storage - north and south telecomms antechambers - library study - head of personnel quarters - recreation hallway outside of cytology - also removed a short line of air supply pipes in cargo delivery office that went nowhere In memory of a particular crewmember who perished in a horrible fire, no crowbar or fire alarm in sight. I'm not much of a mapper, if any of these seem unnecessary or misplaced let me know and I can change it. ## Why It's Good For The Game Additional escape options should a fire break out without a crowbar handy. ## Changelog :cl: fix: Missing fire alarms added to several rooms on Birdshot /:cl: * Adds several fire alarms to Birdshot --------- Co-authored-by: Isratosh <[email protected]>
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