Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[MIRROR] Increases oculine metabolism and adds a chem threshold (#2742)
* Increases oculine metabolism and adds a chem threshold (#83358) ## About The Pull Request This pr increases the metabolism rate from 0.25 to 1 for oculine and adds a 30u threshold and changes the amount of oculine a carrot contains from 100 potency from 25 units to 10 units(still very reasonable amount since you usually farm in batches of 10) ## Why It's Good For The Game Oculine at the moment gives you soft night vision lets me give you a comparision This is without Oculine in system ![image](https://github.com/tgstation/tgstation/assets/24854897/a33161bd-3c44-45ea-8274-33d7d866b9ec) This is with Oculine in system ![image](https://github.com/tgstation/tgstation/assets/24854897/8a157edc-4a92-4ba0-8cbc-d6c21c43a613) Currently how it is you make 90 units beaker and it lasts you a hour trough the round its pretty easy to make Which is kinda ridicilous because at that point it just becomes chug a beaker and have bootleg NV this PR Will make the chem a little more situational it still will lost long enough to benefit in a combat scenario just not enough to chug a beaker and not care about for it the rest of the round ## Changelog :cl: balance: Adds a threshold to oculine and increases metabolism, and reduces the amount of oculine in a carrot /:cl: * Increases oculine metabolism and adds a chem threshold --------- Co-authored-by: Nick <[email protected]> Co-authored-by: NovaBot13 <[email protected]>
- Loading branch information