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Automatic changelog compile [ci skip]
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actions-user committed Apr 19, 2024
1 parent 4a53e33 commit d61b324
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Showing 23 changed files with 67 additions and 100 deletions.
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67 changes: 67 additions & 0 deletions html/changelogs/archive/2024-04.yml
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san7890:
- rscadd: Regal Rats are now able to tear down those colorful posters those weird
grey creatures keep spackling up on the walls of their rightful domain.
2024-04-19:
Ben10Omintrix:
- qol: slimes will stay active without needing any one to watch over
Bmon:
- bugfix: Fixed on-mob sprite alightment for the NT SWAT helmet.
FlufflesTheDog:
- rscadd: large mortars can now mix, like blenders can
- qol: large mortars should have better feedback and usability
- bugfix: stone stoves no longer give you free pots
- rscadd: you can now smith pots using four iron plates
- bugfix: smithing iron rods won't randomly short-change you
- bugfix: wood racks no longer drop iron rack parts
- bugfix: millstones no longer drop "sheet" when deconstructed
- bugfix: Clocking out will now open up your job slot for new players to take. Should
the role become filled in your absence, you will not be able to clock back in
until someone clocks out or cryos.
Iajret:
- bugfix: cooling and anti-disruption RCD upgrades can now be printed in ancient
protolathes
Jacquerel:
- balance: Gulag mining has been rebalanced so that every boulder is worth the same
amount of points to mine for a prisoner regardless of what it contains, and
should be more consistent.
- rscadd: A vent which boulders can be hauled out of by hand has been added to the
gulag which you can use if there's nothing left to mine. It is very slow, but
at least it gives you a workout...
JimKil3:
- rscadd: Forged daggers now act as knives
- rscadd: Forged tools are now slightly faster than default
- code_imp: "Forging-related tools now use the toolspeed var normally\n/\U0001F191"
LT3:
- bugfix: Medical crew monitor works again
Melbert:
- refactor: Atom-Item interactions have been refactored once more. Report any oddities.
- bugfix: Primal Instincts and Living Flesh should be a tad more reactive
- bugfix: You can handcuff people with 2 arms and you can no longer handcuff people
with 0 arms
SomeRandomOwl:
- bugfix: Interdyne pharmaceuticals remembered to ship a starter kit and the recipe
for sanysfentynal to their base on the ice moon
SyncIt21:
- bugfix: smart pipes release their gases into the air when unwrenched
- bugfix: cryo pipe connector component has no side effects of gas reallocation
when deleted
TheRyeGuyWhoWillNowDie:
- bugfix: being revived with a cyber-heart now properly restarts the cyber heart
ZephyrTFA:
- admin: Controller Overview UI. Check the Server Tab.
Zergspower:
- code_imp: removed the faction defines for Black Mesa as they dont exist anymore
- balance: DS2 and Interdyne factions are properly assigned, syndicate ruins will
not retaliate
- qol: DS2 general crew can now open the shutters to go to the docking area as well
as unbolt the vault for turret control
jlsnow301:
- bugfix: TGUI Alerts shouldn't have such wonky buttons any more
- bugfix: Fixed a bluescreen in cargo console
- bugfix: 'Lootpanel additions: Condensed item names for the quick of draw'
nikothedude:
- bugfix: Clothing with taur-specific clothing sprites now render those sprites
properly
san7890:
- qol: There's a bit more user feedback when it comes to attempting to handcuff
someone.
starrm4nn:
- qol: Replaced the surgical tools in the Primary Surgery Theatre with 2 Surgery
Trays.

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