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[MIRROR] Nerfs probability that a rat decides to bite a cable (#878)
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* Nerfs probability that a rat decides to bite a cable  (#81364)

## About The Pull Request

Rats are 5x less likely to decide to bite a cable

## Why It's Good For The Game

Way back when I converted rats to basic mobs, *something* went wrong and
rats bite cables wayyyy too often now - it's not uncommon to see a rat
has de-cabled an entire section of maint due to some good luck.

Funny but not how it functioned originally. I always intended to tone it
back down and just never got around to it.

## Changelog

:cl: Melbert
balance: Rats are now 5x less likely to decide to eat a cable when
idling. (1%, down from 5%)
/:cl:

* Nerfs probability that a rat decides to bite a cable

---------

Co-authored-by: MrMelbert <[email protected]>
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2 people authored and FFMirrorBot committed Feb 10, 2024
1 parent 4e4d832 commit d62bfa2
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/datums/ai/hunting_behavior/hunting_mouse.dm
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
finding_behavior = /datum/ai_behavior/find_hunt_target/mouse_cable
hunt_targets = list(/obj/structure/cable)
hunt_range = 0 // Only look below us
hunt_chance = 5
hunt_chance = 1

// When looking for a cable, we can only bite things we can reach.
/datum/ai_behavior/find_hunt_target/mouse_cable
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