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[MIRROR] Makes oculine taste slightly better [MDB IGNORE] (#25256)
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* Makes oculine taste slightly better (#79919)

## About The Pull Request
Changes oculine's taste from 'dull toxin' to 'earthy bitterness'.
Probably deserves the no GBP tag.
## Why It's Good For The Game
Oculine is a benign/helpful chem that naturally occurs in carrots. This
means it's in all carrot based food the chef cooks, and if the carrots
cross pollinate with another plant it's in those too. This is currently
a problem, because it means the chef's carrot sticks taste like poison
and this tends to freak out new players who don't know that's just what
oculine tastes like.

Oculine has no negative effects besides potentially triggering a medical
allergy quirk, it can't even be overdosed. So if you see a worrying "you
taste dull toxin" message, there's actually no reason to be concerned.
Still, I see players who are *convinced* the chef is poisoning their
carrot cakes fairly regularly. This should cut down on wasted multiver
and lynched chefs.

I changed it to "earthy bitterness" because that's what some species of
carrot taste like, and "bitterness" implies medicine. The paranoid can
still assume they're being dosed with morphine or something, but they're
not being misled into thinking this. For people chugging medicine
bottles from chemistry, oculine stands out a little less too.
## Changelog
:cl:
qol: Oculine now tastes bitter, and not like toxin.
/:cl:

* Makes oculine taste slightly better

---------

Co-authored-by: Da Cool Boss <[email protected]>
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2 people authored and FFMirrorBot committed Nov 26, 2023
1 parent 8074c4b commit d8ac013
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -706,7 +706,7 @@
reagent_state = LIQUID
color = "#404040" //oculine is dark grey, inacusiate is light grey
metabolization_rate = 0.25 * REAGENTS_METABOLISM
taste_description = "dull toxin"
taste_description = "earthy bitterness"
purity = REAGENT_STANDARD_PURITY
ph = 10
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
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