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* Blood Brothers should start with objectives (#83030) ## About The Pull Request Fixes #82064 Fixes a couple of different bugs with Blood Brothers. - Delegates creating the objectives to the team rather than the ruleset, so ones created via the traitor panel will also have objectives. - Creates the objectives after the team has a member mind, so it doesn't runtime when trying to give that mob the equipment needed to steal a supermatter sliver. - Creates the objectives before the first Blood Brother is assigned the antag datum, so that they will correctly be given the starting objectives. - Check the maximum number of brothers that can be recruited when deciding how many objectives to generate rather than the current number of members (which would always be 1). ## Changelog :cl: fix: Blood Brothers should spawn knowing what their objectives are. fix: Teams of 3 Blood Brothers will once more have an additional objective. /:cl: * Blood Brothers should start with objectives --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: Jacquerel <[email protected]>
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