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manual changelogs
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Iajret committed Oct 13, 2023
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- bugfix: Spider types get properly checked again.
nikothedude:
- bugfix: Borers work now
2023-10-10:
Fazzie:
- qol: NT's logo on Centcom's landing pad looks better
- qol: Centcom's Cargo and other rooms had their items rearanged to look marginally
better. Like you're every gonna see them!
- bugfix: The Thunderdome on Centcom now has up-to-date cooking machinery
GoldenAlpharex:
- qol: "You can now bind the Shift Layer Up/Down verbs to keybinds! Look for \"\
shiftlayerup\" and \"shiftlayerdown\" respectively in your Game Preferences\
\ >\_Keybindings to bind them, as they aren't bound by default (for now)!"
Hatterhat:
- qol: Internal health analyzer no longer displays both health and chem scans at
the same time; LMB for health, RMB for chems.
Melber:
- bugfix: Wearing bread (or roses, or other non-mask things) no longer prevents
you from TTS speaking.
Melbert:
- bugfix: Robotic bodyparts not attached to people are now properly affected by
EMPs.
- bugfix: Virtual Drink Glasses now look correct.
Motho:
- rscadd: Bitrunners can now have alternative job titles. FTU urges that these titles
are purely cosmetic and not representative of bitrunning ability.
- rscadd: Barbers, Botanists, Warehouse Techs, Coroners, Curators, Cyborgs, Geneticists,
Mimes, Nanotrasen Consultants, Roboticists, and Virologists enjoy new alternative
job titles.
- rscadd: Certain jobs now have Trainee/Newbie alternative job titles ordered at
the very bottom of the title selection dialog. If you or your character are
new to the job/department, set your title so your colleagues are aware!
- rscdel: Removed Engineering Trainee.
- qol: Alphabetized alt-titles excluding two key areas. The base title, and the
newbie title.
Nerev4r:
- image: One new long ring tail!
SkyratBot:
- bugfix: Warm donk-pockets should now have omnizine in them again.
- code_imp: COMSIG_GLOB_LIGHT_MECHANISM_COMPLETED is now COMSIG_GLOB_PUZZLE_COMPLETED
- qol: The autopsy tray (and surgery trays) can now hold the autopsy scanner
- bugfix: Metastation disposals will no longer infinitely loop garbage around the
station.
- bugfix: fixed gibbing from having too much blood not working in some cases
- refactor: Heavily refactored mirrors to be less ass cancer 1998 code. Player facing
changes are that mirrors now use a radial menu, women can get beards in magic
mirrors, made the magic mirror 'change sex' option Woke (it supports the 4 official
genders and physique as well)
- bugfix: Fixed Pride Mirror teleporting you into the space on the first use. Now
it waits until you officially cancel and say 'I am Done' so you can customize
yourself to your liking.
- bugfix: Cowardly mobs will consistently run away from you instead of getting tired
and just sort of standing there after an initial burst of movement.
- bugfix: Virtual domain gondola meat will no longer have a small chance to turn
you into a weaker gondola variant
- bugfix: Added extra checks to bitrunning domain cleanup so avatars are deleted
properly.
- rscadd: Quantum servers now look for a new machine called a byteforge to spawn
loot on- no longer on an invisible landmark. This should make the rooms rebuildable
after disasters.
- rscadd: '*Most* bitrunning machinery is now researchable and buildable via circuits
in the engineering protolathe.'
- refactor: Refactor gib code to be more robust.
- qol: Gibbing a mob will result in all items being dropped instead of getting deleted.
There are a few exceptions (like admin gib self) where this will not take place.
- code_imp: made an eensy teensie weensie change to some supermatter boilerplate
- code_imp: moved some global procs and vars related to reagents to its own dedicated
file. removed some unused procs and macros
- code_imp: heavy auto docs for a lot of procs
- refactor: adds reagent sanity and bound check code
- refactor: multiple reagents are more uniformly distributed when transferring them
between beakers or dropper & in every other reagent dependent operation
- code_imp: exploration drone adventures are now file-based and not database-based
- bugfix: Images are once more displayed as images in vv instead of as an appearance
TheSS13Melon:
- bugfix: Bitrunner now shows up with other cargo jobs on the suit sensors menu.
Wallem:
- rscadd: Nuclear Operatives now have ready access to ancient cowboy technology
in the form of the Outlaw Bundle. Now you too can roll into town on your horse.
honkpocket:
- bugfix: the OPFOR loadout 'Syndicate insurgent bundle' MODsuit is subtyped correctly
- bugfix: the OPFOR loadout 'Blood-Red MODsuit' is subtyped correctly
- balance: changes the mask in the 'Syndicate insurgent bundle' from SWAT to Syndicate
nikothedude:
- qol: SAD patients can now reject the treatment at the last step, preventing any
changes from being made
- balance: Synth tend wounds repeatable step now takes 2.5 seconds from 1
- balance: 2 new synth tend wounds upgrades available to research
- bugfix: Synth tend wounds now gives proper feedback
- bugfix: Flipped tables now properly block movement
- balance: Defibrilators now EMP synths and apply a temporary brain trauma for 90
seconds to them
- balance: Synth revival surgery time and steps vastly reduced/streamlined
ninjanomnom:
- rscadd: Pipes now have a colored visual display that shows their contents at a
glance.
softcerv:
- spellcheck: renames the purpura NIFSofts to libidine
2023-10-11:
GoldenAlpharex:
- bugfix: Frogs no longer make obnoxious sounds anymore (again).
Melbert:
- bugfix: Miner's Salve, Sterilizine, and Space Cleaner now all properly affect
burn wounds
Paxilmaniac:
- bugfix: The quartermaster's Rengo rifle will no longer have floating bayonets
SkyratBot:
- bugfix: moved a garbage spawner on Tramstation that was causing random runtimes
due to sometimes spawning in space depending on which module got loaded
- bugfix: fixes a runtime in organ on_death()
- bugfix: fixed some faulty research connections in between heretic's blade and
rust paths.
- bugfix: Heretic mobs will not be summoned with AI enabled, and won't turn into
small animals instead of summoning a flesh stalker.
- bugfix: Fixed some issues in the security camera UI - pressing next or back will
now loop through the cameras
- bugfix: Fixed some style issues in the camera console where selected cams weren't
showing as selected
- bugfix: Camera console search works again
- bugfix: you can no longer polymorph belt into a holoparasite
- refactor: Revenants, the mob that's split between planes of Life and Death, have
been refactored into a basic mob. While this alone shouldn't touch behavior,
a lot of the backend code has been gutted and refactored to try and furnish
a better antagonist experience. This might mean that some weird stuff can come
up and around, report something if it's utterly broken.
- code_imp: In order to better facilitate some code, you do not ghost outside of
a revenant on death, you simply get transferred into the ectoplasm. You should
still be able to speak with your ghost friends on how hard you got wrecked or
if you'll be able to resurrect though.
- code_imp: The timing on revenant stuff such as being revealed, stunned, and inhibited
(by holy weapons) should be tweaked a bit to allow better management. This should
mean that getting unstunned and such should be a bit more precise now.
- qol: Revenant instructions are now relayed in a neat little examine block.
- bugfix: Wound promotion and demotion no longer removes gauze from the limb
- balance: The Changeling Space Suit has been replaced by a new ability which makes
you passively spaceproof without replacing your clothing.
- admin: Editing the atmos sensitivity variables on a basic mob during the game
will now actually do something.
- qol: Adds a base physical description proc to gameplay species, displays it on
magic mirrors. It will give a description of not the lore of the species but
in what way they differ from base species.
- bugfix: Fixes a bad subtype on magical mirrors.
- bugfix: Magical mirrors now give the user ADVANCEDTOOLUSER and LITERACY if they
lack either of them, so monkey wizards aren't softlocked.
- bugfix: Borg modules can no longer be sold by pirates.
- balance: Unholy water acts as a coagulant for cultists.
- bugfix: bitrunners will no longer be lumped in with assistants on the crew monitor
console's display
- bugfix: count station food verb now counts food only onstation
- bugfix: Antiglow now probably has negative glow power.
- refactor: Harvester constructs have been updated to the basic mob framework. This
should have very little impact on their behavior, but please report any issues.
- bugfix: Fixes a few runtimes with TTS and skips some code if TTS isn't enabled.
- sound: Add burning sound loop to bonfires and fireplaces
- code_imp: Improved fireplaces to only process when lit
- bugfix: using a magic mirror to change gender or skintone will now update your
icon properly to match your selection
- rscadd: Adds practice carbines to all firing ranges. They don't deal damage.
- balance: Reviver Implant now able to revive dead people.
nikothedude:
- bugfix: Chest/Heads can now be augmented in the augment menu
- bugfix: Augments menu color wheels now properly recognize existing color
- rscadd: Science can now print advanced tools
- rscadd: Robotics can now print advanced medical tools and health analyzers
- rscadd: Roboticists can now randomly get advanced engi/medical tools in the mail
- rscadd: Table flipping now throws everything on the table
2023-10-12:
GoldenAlpharex:
- bugfix: Bitrunners and Coroners now have Akula outfits.
- bugfix: Shaft Miners now have the Cargo Akula outfit, rather than the default
one.
Hatterhat:
- balance: Blueshield's armor is now on par with a regular security vest's, with
comparatively improved fire/acid and barely improved bomb armor. (None of their
equipment covers their legs.)
- image: Blueshield's vest is now reskinnable, with three variants; the old slim
variant, a sec-vest variant, and a marine variant.
- image: Blueshield's earpiece is no longer a bright blue tumor on the side of their
head.
LT3:
- bugfix: After the untimely loss of too many novice HoPs, the Icebox "New IDs and
You" instructions have been moved from the icemoon wastes to the HoP's office,
ending this rite of passage
- bugfix: Added some missing firelocks in the pharmacy area. Icebox pharmacy now
has a shower
OrionTheFox:
- image: returns Lopland Security's blue ID trims, and updated a few modular ID
trims for DS2/NRI
SkyratBot:
- code_imp: removed round robin method of transferring reagents which would result
in some missing reagents after transferring.
- code_imp: added some more rounding for reagent operations.
- code_imp: cleaned up some plumbing & reaction chamber code
- code_imp: improves the performance of `update_total()` , `clear_reagents()` &
`del_reagent()` procs
- bugfix: plumbing setups will no longer output 0 or more than maximum available
volume of reagents.
- bugfix: removing, copying, transfering reagents is now done proportionally and
not equally again.
- refactor: examining individual reagents up close will display their volumes up
to 4 decimal places for accuracy.
- qol: droppers & beakers round the amount of reagents transferred before displaying
them to chat for easy readibility
- sound: the blood cult's rise to power is now accompanied by several new sound
effects
- rscadd: Adds a new lavaland ruin where you can find a unique egg.
- image: you can now change the style of lipstick to be higher or lower on the face
by alt-clicking the lipstick tube
- balance: Flesh Spiders heal automatically over time if they go a short time without
taking damage, instead of healing large chunks by clicking themselves and waiting
two seconds.
- qol: Spider egg clusters which only hatch into one kind of spider don't ask you
to select that one type from a radial menu with one option on it.
- qol: As a Flesh Spider, the game now tells you how you can heal yourself.
- bugfix: You cannot order with cargo budget if you don't have cargo access in the
Galactic Market
- bugfix: Private & Cargo orders no longer get mixed together in the same crate
if you order them interchangeably so no more embezzlement in the Galactic Market
- bugfix: Orders made with cargo budget come in a regular cargo crate thus allowing
you to open them without QM cargo budget card in the Galactic Market
- qol: Orders made in the Galactic Market will deduct money from your account/cargo
budget only after the order has been confirmed in the cargo request console
& after the shuttle arrives with your order. This way you drain the budget only
after your orders were successfully delivered and not before hand itself
- qol: You can now see what drones and gorillas are holding by examining them.
- admin: It's now easier to give handless mobs hands by applying the "dextrous"
element.
- balance: Spiders and Bears can now climb railings (you know if... they'd rather
do that than destroy them).
- refactor: venus human traps are basicmobs now
- balance: venus human traps have 100 health
- balance: venus human traps take damage out of range of kudzu, heal near kudzu,
are slightly slower, attack slower, and their damage output is slightly more
random
- balance: also venus human trap tangle ability now needs you to actually move backwards
to pull victims
- admin: Gondola supplypods are functional again.
- bugfix: Examining twice experiment handlers with an active fish-related experiment
now gives a comprehensible, correctly spaced list of scanned species rather
than something like "pufferfishguppyslimefishchasmchrab".
- bugfix: No more "line snapped" balloon messages everytime the fishing minigame
is over
- bugfix: Getting to the Master level of the fishing skill now correctly gives you
that slight helping hand to identify yet-to-be-caught fishes.
nikothedude:
- qol: Table flipping feedback is now in the form of balloon alerts
- rscadd: Robo can now print standard and alien surgical tools
- bugfix: Defibs now dont screw over organics if the user was robotic
2023-10-13:
Hatterhat:
- bugfix: The CIN replicator medipen pouch and pocket first-aid kit no longer have
bag-like functionality (scooping/the action button), which they didn't need
to fit in your pockets anyway.
- balance: First-aid pouches (the ones through Cargo for 300 cr) now have five slots;
one up from four.
- rscadd: Ammo pouches can now be reskinned into casing pouches, which let them
hold ten individual shell casings in your pocket. Yes, this includes shotgun
shells. This is also primarily intended for shotgun users.
- spellcheck: .50 BMG surplus, incendiary, and marksman have now been given more
SR-lore-accurate names.
- bugfix: 10mm Reaper can't be printed in ammo benches like it was intended. If
you don't know what this means, don't worry about it.
LT3:
- rscadd: Introducing Nanotrasen Wave! A Nanotrasen exclusive, Waveallows your PDA
to be charged wirelessly through microwave frequencies. You can Wave-charge
your device by placing it inside a compatible microwave and selecting the charge
mode.
- rscadd: Microwaves can be upgraded to add wireless charging
- rscadd: Cell-swappable microwave for the engineer on-the-go
- rscadd: Microwave now has a wire to swap charge/cook modes
- rscadd: Furnishings RCD upgrade now includes wireless microwave
- rscadd: Tramstation and Birdshot engineering break rooms now have microwave and
donk pockets. Some microwaves come pre-equipped with wireless charging and an
upgraded cell.
- bugfix: The microwave in the snowdin ruin is now real, not a fluff prop
- qol: Canisters can now be built in one step, no upgrading required
Paxilmaniac:
- image: The sprites for forge structures have been vastly improved
SkyratBot:
- bugfix: The Holy Hand Grenade's effect on revealing a revenant had its duration
accidentally nerfed, it is now back to 10 seconds.
- bugfix: Revenant midrounds should now properly run.
- bugfix: Revenant harvesting should now let you actually pass the final do_after
so you can harvest that sweet essence.
- refactor: Gorillas now use the basic mob framework. Please report any unusual
side effects.
- bugfix: Fixed the errant bluescreen in the camera console.
- code_imp: basicmobs that delete on death, ghost before dying
- qol: The rollerdome is now better - the dance floor works now, and the bar is
groovier.
- bugfix: Dullahans can read, strip people, and utilise tools.
- bugfix: Dullahan brains and eyes will not decay while inside their living severed
head.
- image: Inhands for the Sakhno and related rifles will no longer be way too high
or big
burgerenergy:
- qol: Both versions of Interdyne received some map touch ups. Standouts include;
a fax machine, dorm locks, a make shift brig area, a revamped bathroom, botany,
and kitchen, as well as backporting Icemoon improvements to the Lavaland version.
nikothedude:
- rscadd: Sec/Medhuds can now see a small ! if a person has the DNR quick, as well
as see a blurb in examine about it
- rscadd: You can now buckle yourself to washing machines! This serves no practical
purpose except for FUN TIMES.

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