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Kahraman, after collecting dust for 100 years, finally has its own co…
…ntent, hear ye guncargo naysayers and weep (#98) * this is just like thumper from half life 2 * clothing stuff * and then she tested code all over the place * fixes everything * makes the thumper take longer * but not too much longer * right i didnt actually do that part * some desc stuff * makes the gps beacon small * Update modular_nova/modules/company_imports/code/armament_datums/kahraman_industries.dm Co-authored-by: Bloop <[email protected]> * Update modular_nova/modules/company_imports/code/armament_datums/kahraman_industries.dm Co-authored-by: Bloop <[email protected]> * Update modular_nova/modules/kahraman_equipment/code/clothing/clothing.dm Co-authored-by: Bloop <[email protected]> * Update modular_nova/modules/kahraman_equipment/code/clothing/clothing.dm Co-authored-by: Bloop <[email protected]> * fixes bolding * fixes the ore thumper proximity check * fixes the desc to better reflect how the thumper works * fixes it on recent master * Update modular_nova/modules/kahraman_equipment/code/ore_thumper.dm Co-authored-by: Bloop <[email protected]> * Update modular_nova/modules/kahraman_equipment/code/ore_thumper.dm Co-authored-by: Bloop <[email protected]> * Update modular_nova/modules/kahraman_equipment/code/ore_thumper.dm Co-authored-by: Bloop <[email protected]> * gives the protective mod digisprites * slightly increases the amount of plants that the mat printer can hold * makes the thumper's power needs more apparent --------- Co-authored-by: Bloop <[email protected]>
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modular_nova/modules/kahraman_equipment/code/clothing/armor_datums.dm
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/datum/armor/colonist_clothing | ||
laser = ARMOR_LEVEL_TINY | ||
energy = ARMOR_LEVEL_TINY | ||
bomb = ARMOR_LEVEL_TINY | ||
bio = ARMOR_LEVEL_TINY | ||
fire = ARMOR_LEVEL_WEAK | ||
acid = ARMOR_LEVEL_TINY | ||
wound = WOUND_ARMOR_WEAK | ||
|
||
/datum/armor/colonist_armor | ||
melee = ARMOR_LEVEL_WEAK | ||
bullet = ARMOR_LEVEL_WEAK | ||
laser = ARMOR_LEVEL_TINY | ||
energy = ARMOR_LEVEL_TINY | ||
bomb = ARMOR_LEVEL_TINY | ||
bio = ARMOR_LEVEL_TINY | ||
fire = ARMOR_LEVEL_WEAK | ||
acid = ARMOR_LEVEL_TINY | ||
wound = WOUND_ARMOR_STANDARD | ||
|
||
/datum/armor/colonist_hazard | ||
melee = ARMOR_LEVEL_TINY | ||
bullet = ARMOR_LEVEL_TINY | ||
laser = ARMOR_LEVEL_WEAK | ||
energy = ARMOR_LEVEL_WEAK | ||
bomb = ARMOR_LEVEL_MID | ||
bio = 100 | ||
fire = 100 | ||
acid = ARMOR_LEVEL_MID | ||
wound = WOUND_ARMOR_WEAK |
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