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[MIRROR] basic honkbots [MDB IGNORE] (#2851)
* basic honkbots (#81920) ## About The Pull Request this refactors honkbots into basic mobs. its mostly a faithful 1:1 refactor but i couldnt keep my hands to myselves so i gave them some new behaviors. honkbots now love playing with clowns, they will go seek out for clowns and celebrate around them. also, if the honkbot finds a banana peel or a slippery item near it, it will actively drag people onto them honkbots will now go out of theirway to mess with secbots and annoy them ## Why It's Good For The Game refactors hinkbots into basic bots and also undoes some of the silliness i did in the previous basic bot prs. i also added lazylist support to remove_thing_from_list. ## Changelog :cl: refactor: honkbots are now basic mobs, please report any bugs add: honkbots will try to slip people on banana peels /:cl: * basic honkbots --------- Co-authored-by: Ben10Omintrix <[email protected]> Co-authored-by: NovaBot13 <[email protected]>
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Original file line number | Diff line number | Diff line change |
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/* | ||
* A component to stun and cuff targets | ||
*/ | ||
/datum/component/stun_n_cuff | ||
/// mobs we cannot stun nor cuff | ||
var/list/blacklist_mobs | ||
///sound to play when stunning | ||
var/stun_sound | ||
///time to stun the target for | ||
var/stun_timer | ||
///time it takes for us to handcuff the target | ||
var/handcuff_timer | ||
///callback after we have stunned someone | ||
var/datum/callback/post_stun_callback | ||
///callback after we have arrested someone | ||
var/datum/callback/post_arrest_callback | ||
///time until we can stun again | ||
var/stun_cooldown_timer | ||
///type of cuffs we use | ||
var/handcuff_type | ||
///cooldown until we can stun again | ||
COOLDOWN_DECLARE(stun_cooldown) | ||
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||
/datum/component/stun_n_cuff/Initialize(list/blacklist_mobs = list(), | ||
stun_sound = 'sound/weapons/egloves.ogg', | ||
stun_timer = 8 SECONDS, | ||
handcuff_timer = 4 SECONDS, | ||
stun_cooldown_timer = 10 SECONDS, | ||
handcuff_type = /obj/item/restraints/handcuffs/cable/zipties/used, | ||
post_stun_callback, | ||
post_arrest_callback, | ||
) | ||
if(!isliving(parent)) | ||
return COMPONENT_INCOMPATIBLE | ||
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||
src.blacklist_mobs = blacklist_mobs | ||
src.stun_sound = stun_sound | ||
src.stun_timer = stun_timer | ||
src.handcuff_timer = handcuff_timer | ||
src.handcuff_type = handcuff_type | ||
src.stun_cooldown_timer = stun_cooldown_timer | ||
src.post_stun_callback = post_stun_callback | ||
src.post_arrest_callback = post_arrest_callback | ||
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||
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||
/datum/component/stun_n_cuff/RegisterWithParent() | ||
RegisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(on_unarmed_attack)) | ||
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||
/datum/component/stun_n_cuff/UnregisterFromParent() | ||
UnregisterSignal(parent, COMSIG_HOSTILE_PRE_ATTACKINGTARGET) | ||
REMOVE_TRAIT(parent, TRAIT_MOB_BREEDER, REF(src)) | ||
post_stun_callback = null | ||
post_arrest_callback = null | ||
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||
/datum/component/stun_n_cuff/proc/on_unarmed_attack(mob/living/source, atom/target) | ||
SIGNAL_HANDLER | ||
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if(target == source || !iscarbon(target)) | ||
return NONE | ||
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||
if(is_type_in_typecache(target, blacklist_mobs)) | ||
return NONE | ||
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var/mob/living/carbon/living_target = target | ||
if(living_target.IsParalyzed()) | ||
INVOKE_ASYNC(src, PROC_REF(cuff_target), target) | ||
else | ||
stun_target(target) | ||
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return COMPONENT_HOSTILE_NO_ATTACK | ||
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/datum/component/stun_n_cuff/proc/cuff_target(mob/living/carbon/human_target) | ||
if(human_target.handcuffed) | ||
var/mob/living/living_parent = parent | ||
living_parent.balloon_alert(human_target, "already cuffed!") | ||
return | ||
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||
playsound(parent, 'sound/weapons/cablecuff.ogg', 30, TRUE) | ||
human_target.visible_message(span_danger("[parent] is trying to put zipties on [human_target]!"),\ | ||
span_danger("[parent] is trying to put zipties on you!")) | ||
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||
if(!do_after(parent, handcuff_timer, human_target)) | ||
return | ||
human_target.set_handcuffed(new handcuff_type(human_target)) | ||
human_target.update_handcuffed() | ||
post_arrest_callback?.Invoke(human_target) | ||
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||
/datum/component/stun_n_cuff/proc/stun_target(mob/living/carbon/human_target) | ||
if(!COOLDOWN_FINISHED(src, stun_cooldown)) | ||
return | ||
playsound(parent, stun_sound, 50, TRUE) | ||
human_target.Paralyze(stun_timer) | ||
human_target.set_stutter(40 SECONDS) | ||
log_combat(parent, human_target, "honked") | ||
|
||
human_target.visible_message( | ||
span_danger("[parent] stuns [human_target]!"), \ | ||
span_userdanger("[parent] stuns you!"), \ | ||
) | ||
COOLDOWN_START(src, stun_cooldown, stun_cooldown_timer) | ||
post_stun_callback?.Invoke(human_target) |
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