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[MIRROR] Item Blood Overlay Optimization (#1102)
* Item Blood Overlay Optimization (#81577) ## About The Pull Request Previously it cached by (icon and icon state) of the item and modified the blood decal overlay with icon procs Now there is no cache and everything is done with MAs and overlays, except for reading the width and height of the item's icon in order to scale the blood splatter ## Why It's Good For The Game There was no need to cache the blood splatter since it is exactly the same sprite for every item ## Changelog :cl: refactor: Bloody item overlays no longer use icon procs to generate the overlay /:cl: * Item Blood Overlay Optimization --------- Co-authored-by: 13spacemen <[email protected]>
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