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[MIRROR] Makes xenobotany plants more interesting. #1002

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merged 1 commit into from
Dec 7, 2023

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Original PR: Skyrat-SS13/Skyrat-tg#25444

About The Pull Request

Makes the chemicals and traits found on xenobotany plants more interesting, including some chemicals botany has previously never had access to.

How This Contributes To The Skyrat Roleplay Experience

The xenobotany plants were underwhelming for how rare they are. This makes the fancy alien plants unique and valuable, something actually worth doing xenoarchaeology for. A number of the plants are useful to other departments to encourage inter-department cooperation.

Proof of Testing

The plants growing
GrownPlants

The fruits of the grown plants
GrownFruit

Me after eating two amauri bulbs
HeHooToxins

Screenshots/Videos

Changelog

🆑 HoodMilk
add: Changes the chemicals and traits found on xenobotany plants, to be more interesting.
/:cl:

* Makes xenobotany plants more interesting.

* vaporsac spelling fix

There was a spelling error

* Jurlmah change

Replaces the hecuri in Jurlmah with fake beer, which should knock you out for the cryoxadone and frost oil to actually work.

* More honey gelthi

it's all people are gonna be using this plant for there's twice the honey now

* thaadra sansufentanyl

puts sansufentanyl, instead of super melatonin. Super melatonin is going to go into jurlmah instead

* jurlman super melatonin

replaces the fake beer in jurlmah with super melatonin. less overpowered knockout chem and also it will boost the healing
@Iajret Iajret merged commit 115e327 into master Dec 7, 2023
23 checks passed
@Iajret Iajret deleted the upstream-mirror-25444 branch December 7, 2023 11:07
AnywayFarus added a commit that referenced this pull request Dec 7, 2023
Iajret pushed a commit that referenced this pull request Feb 17, 2024
* bindable action buttons (#81371)

you may alt-click action buttons to bind them to a key
these are subject to click cooldown and if an action successfully
triggers click cooldown is triggered so you cant instantly do multiple
alt-click again to unbind

moving your mouse to the top left corner to do combat is not good
gameplay

:cl:
qol: you may altclick action buttons to bind them to a key
/:cl:

---------

Co-authored-by: MrMelbert <[email protected]>

* bindable action buttons

---------

Co-authored-by: jimmyl <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
Iajret added a commit that referenced this pull request Feb 19, 2024
* [MIRROR] bindable action buttons (#1002)

* bindable action buttons (#81371)

you may alt-click action buttons to bind them to a key
these are subject to click cooldown and if an action successfully
triggers click cooldown is triggered so you cant instantly do multiple
alt-click again to unbind

moving your mouse to the top left corner to do combat is not good
gameplay

:cl:
qol: you may altclick action buttons to bind them to a key
/:cl:

---------

Co-authored-by: MrMelbert <[email protected]>

* bindable action buttons

---------

Co-authored-by: jimmyl <[email protected]>
Co-authored-by: MrMelbert <[email protected]>

* Update signals_mob_main.dm

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: jimmyl <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Iajret <[email protected]>
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3 participants