Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MIRROR] Adds Short tail for Lizards #1035

Merged
merged 1 commit into from
Dec 9, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
36 changes: 20 additions & 16 deletions code/datums/sprite_accessories.dm
Original file line number Diff line number Diff line change
@@ -1,21 +1,21 @@
/*
* Hello and welcome to sprite_accessories: For sprite accessories, such as hair,
* facial hair, and possibly tattoos and stuff somewhere along the line. This file is
* intended to be friendly for people with little to no actual coding experience.
* The process of adding in new hairstyles has been made pain-free and easy to do.
* Enjoy! - Doohl
*
*
* Notice: This all gets automatically compiled in a list in dna.dm, so you do not
* have to define any UI values for sprite accessories manually for hair and facial
* hair. Just add in new hair types and the game will naturally adapt.
*
* !!WARNING!!: changing existing hair information can be VERY hazardous to savefiles,
* to the point where you may completely corrupt a server's savefiles. Please refrain
* from doing this unless you absolutely know what you are doing, and have defined a
* conversion in savefile.dm
*/

Hello and welcome to sprite_accessories: For sprite accessories, such as hair,
facial hair, and possibly tattoos and stuff somewhere along the line. This file is
intended to be friendly for people with little to no actual coding experience.
The process of adding in new hairstyles has been made pain-free and easy to do.
Enjoy! - Doohl


Notice: This all gets automatically compiled in a list in dna.dm, so you do not
have to define any UI values for sprite accessories manually for hair and facial
hair. Just add in new hair types and the game will naturally adapt.

!!WARNING!!: changing existing hair information can be VERY hazardous to savefiles,
to the point where you may completely corrupt a server's savefiles. Please refrain
from doing this unless you absolutely know what you are doing, and have defined a
conversion in savefile.dm
*/
/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, add_blank)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
if(!istype(L))
L = list()
Expand Down Expand Up @@ -1776,6 +1776,10 @@
name = "Spikes"
icon_state = "spikes"

/datum/sprite_accessory/tails/lizard/short
name = "Short"
icon_state = "short"

/datum/sprite_accessory/tails/human/cat
name = "Cat"
icon = 'icons/mob/human/cat_features.dmi'
Expand Down
Binary file modified icons/mob/human/species/lizard/lizard_tails.dmi
Binary file not shown.
Loading