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RnD MODsuit and new modules #111
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MOD's: - RnD MOD - Toolarm module - Pipe dispanser module - BRPED module - RIG module CYBORG: - Electrical welding tool module - HUG module TECHWEB - New designs and techwebs
- New icons for RnD MOD - Update module code - RIG module for every suit - Module eff - Module sprinter
- Cone compare to module - Sprinter module - EFF module - Energy spear module - Blade module
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself. |
* Fixes confetti shotgun shells (#174) * initial * fix confetti shell * donkpocket sprites and more * this is for a different PR * forgot these * ..() * reviews * // instead of /// for overrides --------- Co-Authored-By: Bloop <[email protected]> * New Quirk: Appendicitis Survivor (#77) ## About The Pull Request Title. ## How This Contributes To The Nova Sector Roleplay Experience Spontaneous appendicitis is.. an event! This adds the Appendicitis Survivor quirk from my server, [TaleStation](https://github.com/TaleStation/TaleStation). Its a positive (-2) quirk, while low impact, some people may appreciate. Its also another low cost quirk, so people could pick it up if so desired. ## Proof of Testing <details> <summary>Screenshots/Videos</summary> ![image](https://github.com/GalacticStation/GalaxiaStation/assets/70232195/1f807368-f811-4d1d-b2c5-34f8508e6fcb) </details> ## Changelog :cl: Jolly add: New quirk for those who hate their appendix: Appendicitis Survivor! A positive (-2) quirk. /:cl: * Improves the names, descriptions, and extended descriptions of nearly all my firearms (#90) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Three steps 1. Guns no longer list their company in their name, this made some gun names too long to refer to or just look weird. 2. Every gun now tells you what it fires in its examine if it didn't before. 3. Every gun's examine text now hints that you can double examine for more info on the weapon. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Makes a lot of information about these weapons more convenient or more apparent than they were before, and removes some unneeded information (like we didnt really have to have the guys that made the gun displayed straight in the name, you can see the company that makes them in the examine text already). <!-- Please add a short description of why you think these changes would benefit the game and the roleplay atmosphere of the server. If you can't justify it in words, it might not be worth adding. --> <!-- Include any screenshots/videos/debugging steps of the code functioning successfully, between the </summary> and </details> code blocks. --> <!-- To our mappers and spriters: Posting screenshots of content INSIDE EDITORS (aseprite, PDN, SDMM, ect) is NOT valid proof of testing. Please make sure that you COMPILE the game and provide PROOF you tested your edits. --> <details> <summary>Screenshots/Videos</summary> ![image](https://github.com/GalacticStation/GalaxiaStation/assets/82386923/cd4976fe-c641-4464-82ee-935aff63f159) ![image](https://github.com/GalacticStation/GalaxiaStation/assets/82386923/b1dc1edc-72fd-4235-a47d-84c36cae0679) </details> <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: qol: The names and descriptions of every paxilmaniac weapon have been improved to be shorter (names) and mention at least what bullet the weapon fires (description) qol: Every weapon with an extended description has a hint in its normal examine telling you that you can look further to get more info on the weapon code: Two instances of now-deleted weapons paths (which i found out about through someone getting one in a christmas tree) existing due to manufacturer examines of all things have been cleaned up, players wont notice this one i think /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Re-adding Cat Scream (Normalized) (#123) * Re-adding Cat Scream (Normalized) * Update modular_nova/modules/emotes/code/scream_datums.dm Renamed the file from cat.ogg to cat_scream.ogg Co-authored-by: GoldenAlpharex <[email protected]> * Renamed cat.ogg to cat_scream.ogg * removed cat.ogg and replaced with cat_scream.ogg * Removes old scream sounds, renames it properly --------- Co-authored-by: GoldenAlpharex <[email protected]> Co-authored-by: GoldenAlpharex <[email protected]> * [MODULAR] Fixes clockcult slab ui, some runtimes (#122) Fixes slab ui, some runtimes * [MODULAR] Fixes colonial cloaks not being able to hold any suit storage items (#129) * Fixes imperial police cloak not being able to hold any suit storage items * Moves this to the NRI police cloak * Moves this to the NRI police cloak * Update clothing.dm * Update modular_nova/modules/novaya_ert/code/police_outfit.dm --------- Co-authored-by: GoldenAlpharex <[email protected]> * Resprited Vox Clothing (Nova Station Edition) (#97) * Resprited Vox Clothing * Update screenshot_humanoids__datum_species_vox_primalis.png --------- Co-authored-by: Bloop <[email protected]> * Chitter emote is the TG chitter sound unless you're a moth (#111) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Changes the *chitter emote to play the standard TG chitter sfx, unless you're a moth, then it plays the moth chitter. TG chitter is cute. <!-- Include any screenshots/videos/debugging steps of the code functioning successfully, between the </summary> and </details> code blocks. --> <!-- To our mappers and spriters: Posting screenshots of content INSIDE EDITORS (aseprite, PDN, SDMM, ect) is NOT valid proof of testing. Please make sure that you COMPILE the game and provide PROOF you tested your edits. --> <details> <summary>Screenshots/Videos</summary> https://github.com/NovaSector/NovaSector/assets/77534246/eae4fc45-d104-4588-8537-394da9304151 </details> <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Chitter emote has a different sound effect, unless you're a moth /:cl: * Adds fancy masquerade masks (#180) * Adds masquerade masks, making them available in the AutoDrobe Thanks to Crumpaloo for the sprites! * Early mirror of tgstation/tgstation#80663 They're not properly usable otherwise * Updates the sprites so they've got transparent eyes * Adds the masks to the loadout * Fixes variation flags and muzzled GAGS config, makes it act as internals * Adjust some of the sprites a bit more, making snouted ones have smaller eyeholes, and vox ones looking more like masquerade masks * Updates the sprites for the Vox Primalis! --------- * Update greyscale_configs.dm * Fixes Niftsoft Settings Panel (#208) Fixes Niftsoft Settings * 0 --------- Co-authored-by: Bloop <[email protected]> Co-authored-by: Kyogon <[email protected]> Co-authored-by: GoldenAlpharex <[email protected]> Co-authored-by: GoldenAlpharex <[email protected]> Co-authored-by: HalcyonicWolf <[email protected]> Co-authored-by: SomeRandomOwl <[email protected]>
О Pull Request
Этот Pull Request, добавит в игру 15 новых модулей для МОД костюмов, а также один новый костюм с двумя разными вариациями.
Новый МОД костюм, РнД.
Новый МОД предназначен для ученых и обладает нужными для этого статами - а именно:
Также, костюм имеет встроенный модуль исследовательского ядра, что блокирует установку, некоторых модулей, но дает сканер реагентов.
(Исследовтельский скин, на человеке)
(Робототехнический скин, на тешари)
НОВЫЕ МОДУЛИ:
ИНЖЕНЕРНЫЕ МОДУЛИ:
УТИЛИТАРНЫЕ МОДУЛИ:
ИССЛЕДОВАТЕЛЬСКИЕ МОДУЛИ:
БОЕВЫЕ МОДУЛИ:
Статы:
(Обычный клинок)
(Армированный клинок)
Этот модуль, дарует пользователю встроенный в МОД костюм клинок, обладающий двумя типами атак. Первой - обычной и второй, размашестой атакой, что наносит урон по площади, перед пользователем.
Статы:
Обычный клинок:
Армированный(доступен в аплинке за 6 ТК):
МОДУЛЬ РИГ'a
Теперь в большую часть МОД костюмов станции, будет встроен уникальный модуль РИГ'a, отсылающий к игре Dead Space. Модуль отображает на спине пользователя небольшую шкалу, что меняет цвет и размер в зависимости от здоровья носящего. В случае смерти последнего издавая особый звуковой сигнал:
НОВЫЙ ПОСТАВЩИК
Новый поставщик Laplas Anomalistic для импорта компаний в карго. Пока что продает только боевые модули МОДов.
НОВЫЕ ТЕХНОЛОГИИ И ДИЗАЙНЫ
Большую часть новых модулей, в начале нужно изучить - а после создать на мехфабе. Сумарно доступо три новых технологии, две из которых взаимосвязаны. Для печати костюмов РнД потребуется изучить БЗ.
Как это может улучшит/повлиять на игровой процесс/ролевую игру
Этот ПР дает новые возможности отыгрыша, вместе с тем упрощая и делая более интересными некоторые моменты.
Доказательства тестирования
Скриншоты/Видео
Changelog
🆑
add: Added 14 new MOD module
add: Added 1 new MOD suits
add: Added 1 new cargo import
add: Added 3 new techwebs for Rnd
/:cl: