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[TG Mirror] Invisibility refactor [MDB IGNORE] #129

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Oct 18, 2023

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Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24405
Original PR: tgstation/tgstation#78908

This adds a tracker for sources of invisibility and a priority system. I needed this for another thing so I'm doing this first since it touches a lot of code. As for the bugs fixed in the changelog, it's only what I noticed while going through everything and there's likely a few more things fixed with this. This should be testmerged for a while, I'll bring this out of draft when it feels safe.

🆑 ninjanomnom
admin: Invisimin can now be used on mobs that are already invisible, whether through temporary or permanent effects.
fix: Monkeyize/Humanize mob transformations no longer permanently reveal invisible mobs if they had effects making them invisible otherwise.
fix: Objects with the undertile element that have been made invisible through other means are no longer revealed by being uncovered.
/:cl:

* Invisibility refactor (#78908)

This adds a tracker for sources of invisibility and a priority system. I
needed this for another thing so I'm doing this first since it touches a
lot of code. As for the bugs fixed in the changelog, it's only what I
noticed while going through everything and there's likely a few more
things fixed with this. This should be testmerged for a while, I'll
bring this out of draft when it feels safe.

:cl:
admin: Invisimin can now be used on mobs that are already invisible,
whether through temporary or permanent effects.
fix: Monkeyize/Humanize mob transformations no longer permanently reveal
invisible mobs if they had effects making them invisible otherwise.
fix: Objects with the undertile element that have been made invisible
through other means are no longer revealed by being uncovered.
/:cl:

* Invisibility refactor

---------

Co-authored-by: Emmett Gaines <[email protected]>
@AnywayFarus AnywayFarus merged commit b51a7c4 into master Oct 18, 2023
22 checks passed
@AnywayFarus AnywayFarus deleted the upstream-mirror-24405 branch October 18, 2023 06:42
FluffySSbot added a commit that referenced this pull request Oct 18, 2023
Iajret pushed a commit that referenced this pull request Dec 28, 2023
…129)

* Fixes imperial police cloak not being able to hold any suit storage items

* Moves this to the NRI police cloak

* Moves this to the NRI police cloak

* Update clothing.dm

* Update modular_nova/modules/novaya_ert/code/police_outfit.dm

---------

Co-authored-by: GoldenAlpharex <[email protected]>
Iajret pushed a commit that referenced this pull request Dec 31, 2023
* Fixes confetti shotgun shells (#174)

* initial

* fix confetti shell

* donkpocket sprites and more

* this is for a different PR

* forgot these

* ..()

* reviews

* // instead of /// for overrides

---------

Co-Authored-By: Bloop <[email protected]>

* New Quirk: Appendicitis Survivor (#77)

## About The Pull Request
Title.

## How This Contributes To The Nova Sector Roleplay Experience
Spontaneous appendicitis is.. an event!

This adds the Appendicitis Survivor quirk from my server,
[TaleStation](https://github.com/TaleStation/TaleStation).

Its a positive (-2) quirk, while low impact, some people may appreciate.
Its also another low cost quirk, so people could pick it up if so
desired.

## Proof of Testing

<details>
<summary>Screenshots/Videos</summary>


![image](https://github.com/GalacticStation/GalaxiaStation/assets/70232195/1f807368-f811-4d1d-b2c5-34f8508e6fcb)

  
</details>

## Changelog

:cl: Jolly
add: New quirk for those who hate their appendix: Appendicitis Survivor!
A positive (-2) quirk.
/:cl:

* Improves the names, descriptions, and extended descriptions of nearly all my firearms (#90)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Three steps

1. Guns no longer list their company in their name, this made some gun
names too long to refer to or just look weird.
2. Every gun now tells you what it fires in its examine if it didn't
before.
3. Every gun's examine text now hints that you can double examine for
more info on the weapon.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Makes a lot of information about these weapons more convenient or more
apparent than they were before, and removes some unneeded information
(like we didnt really have to have the guys that made the gun displayed
straight in the name, you can see the company that makes them in the
examine text already).

<!-- Please add a short description of why you think these changes would
benefit the game and the roleplay atmosphere of the server. If you can't
justify it in words, it might not be worth adding. -->

<!-- Include any screenshots/videos/debugging steps of the code
functioning successfully, between the </summary> and </details> code
blocks. -->
<!-- To our mappers and spriters: Posting screenshots of content INSIDE
EDITORS (aseprite, PDN, SDMM, ect) is NOT valid proof of testing. Please
make sure that you COMPILE the game and provide PROOF you tested your
edits. -->

<details>
<summary>Screenshots/Videos</summary>

![image](https://github.com/GalacticStation/GalaxiaStation/assets/82386923/cd4976fe-c641-4464-82ee-935aff63f159)

![image](https://github.com/GalacticStation/GalaxiaStation/assets/82386923/b1dc1edc-72fd-4235-a47d-84c36cae0679)

</details>

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
qol: The names and descriptions of every paxilmaniac weapon have been
improved to be shorter (names) and mention at least what bullet the
weapon fires (description)
qol: Every weapon with an extended description has a hint in its normal
examine telling you that you can look further to get more info on the
weapon
code: Two instances of now-deleted weapons paths (which i found out
about through someone getting one in a christmas tree) existing due to
manufacturer examines of all things have been cleaned up, players wont
notice this one i think
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

* Re-adding Cat Scream (Normalized) (#123)

* Re-adding Cat Scream (Normalized)

* Update modular_nova/modules/emotes/code/scream_datums.dm

Renamed the file from cat.ogg to cat_scream.ogg

Co-authored-by: GoldenAlpharex <[email protected]>

* Renamed cat.ogg to cat_scream.ogg

* removed cat.ogg and replaced with cat_scream.ogg

* Removes old scream sounds, renames it properly

---------

Co-authored-by: GoldenAlpharex <[email protected]>
Co-authored-by: GoldenAlpharex <[email protected]>

* [MODULAR] Fixes clockcult slab ui, some runtimes (#122)

Fixes slab ui, some runtimes

* [MODULAR] Fixes colonial cloaks not being able to hold any suit storage items (#129)

* Fixes imperial police cloak not being able to hold any suit storage items

* Moves this to the NRI police cloak

* Moves this to the NRI police cloak

* Update clothing.dm

* Update modular_nova/modules/novaya_ert/code/police_outfit.dm

---------

Co-authored-by: GoldenAlpharex <[email protected]>

* Resprited Vox Clothing (Nova Station Edition) (#97)

* Resprited Vox Clothing

* Update screenshot_humanoids__datum_species_vox_primalis.png

---------

Co-authored-by: Bloop <[email protected]>

* Chitter emote is the TG chitter sound unless you're a moth (#111)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Changes the *chitter emote to play the standard TG chitter sfx, unless
you're a moth, then it plays the moth chitter.

TG chitter is cute.

<!-- Include any screenshots/videos/debugging steps of the code
functioning successfully, between the </summary> and </details> code
blocks. -->
<!-- To our mappers and spriters: Posting screenshots of content INSIDE
EDITORS (aseprite, PDN, SDMM, ect) is NOT valid proof of testing. Please
make sure that you COMPILE the game and provide PROOF you tested your
edits. -->

<details>
<summary>Screenshots/Videos</summary>

https://github.com/NovaSector/NovaSector/assets/77534246/eae4fc45-d104-4588-8537-394da9304151

</details>

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

:cl:
add: Chitter emote has a different sound effect, unless you're a moth
/:cl:

* Adds fancy masquerade masks (#180)

* Adds masquerade masks, making them available in the AutoDrobe

Thanks to Crumpaloo for the sprites!

* Early mirror of tgstation/tgstation#80663

They're not properly usable otherwise

* Updates the sprites so they've got transparent eyes

* Adds the masks to the loadout

* Fixes variation flags and muzzled GAGS config, makes it act as internals

* Adjust some of the sprites a bit more, making snouted ones have smaller eyeholes, and vox ones looking more like masquerade masks

* Updates the sprites for the Vox Primalis!

---------

* Update greyscale_configs.dm

* Fixes Niftsoft Settings Panel (#208)

Fixes Niftsoft Settings

* 0

---------

Co-authored-by: Bloop <[email protected]>
Co-authored-by: Kyogon <[email protected]>
Co-authored-by: GoldenAlpharex <[email protected]>
Co-authored-by: GoldenAlpharex <[email protected]>
Co-authored-by: HalcyonicWolf <[email protected]>
Co-authored-by: SomeRandomOwl <[email protected]>
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3 participants