Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[TG Mirror] Spasms don't trigger in stasis or otherwise #142

Merged
merged 1 commit into from
Oct 19, 2023

Conversation

Steals-The-PRs
Copy link
Collaborator

Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24428
Original PR: tgstation/tgstation#79065

About The Pull Request

Fixes #77333

Spasms don't trigger if you are incapacitated (including in stasis), your hands are blocked, or you are immobilized.

Why It's Good For The Game

Consistency. Mutations and brain traumas don't fire on-life due to stasis (which are both how you acquire spasms). Otherwise it shouldn't bother triggering if you can't actually... spasm at the moment.

Changelog

🆑 Melbert
fix: Spasms won't trigger in stasis, incapacitated, if your hands are blocked, or you are immobilized.
/:cl:

…4428)

* Spasms don't trigger in stasis or otherwise (#79065)

## About The Pull Request

Fixes #77333

Spasms don't trigger if you are incapacitated (including in stasis),
your hands are blocked, or you are immobilized.

## Why It's Good For The Game

Consistency. Mutations and brain traumas don't fire on-life due to
stasis (which are both how you acquire spasms). Otherwise it shouldn't
bother triggering if you can't actually... spasm at the moment.

## Changelog

:cl: Melbert
fix: Spasms won't trigger in stasis, incapacitated, if your hands are
blocked, or you are immobilized.
/:cl:

* Spasms don't trigger in stasis or otherwise

---------

Co-authored-by: MrMelbert <[email protected]>
@Iajret Iajret merged commit 845e99e into master Oct 19, 2023
23 checks passed
@Iajret Iajret deleted the upstream-mirror-24428 branch October 19, 2023 09:04
Steals-The-PRs added a commit that referenced this pull request Oct 19, 2023
Iajret pushed a commit that referenced this pull request Dec 28, 2023
* Fixes wallmounted lights falling on drag (#80609)

## About The Pull Request

Being able to move around lights when using the light debugger is
important
Can't just be qdeling em whenever you try

Closes tgstation/tgstation#78662
## Changelog
:cl:
fix: Dear mappers, the light debugger tool no longer deletes dragged
wall lights
/:cl:

* Fixes wallmounted lights falling on drag

---------

Co-authored-by: LemonInTheDark <[email protected]>
Co-authored-by: NovaBot <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants