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[MIRROR] Futureproofs the nodrop check added in #80673 #1536

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merged 1 commit into from
Jan 14, 2024

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Mirrored on Nova: NovaSector/NovaSector#426
Original PR: tgstation/tgstation#80722

About The Pull Request

See #80673
I took a nap and got an idea how to make it better, so here we are

Less snowflake code, very robust, very good

Technically runs way more checks so it is slower but eh I believe it's worth it in this case

Fully tested, it works as it should

Changelog

🆑 Majkl-J
code: The check that prevents your stuff from dropping when you have robotic parts is now more robust
/:cl:

* Futureproofs the nodrop check added in #80673 (#80722)

## About The Pull Request

See #80673
I took a nap and got an idea how to make it better, so here we are

Less snowflake code, very robust, very good

Technically runs way more checks so it is slower but eh I believe it's
worth it in this case

Fully tested, it works as it should

## Changelog
:cl:
code: The check that prevents your stuff from dropping when you have
robotic parts is now more robust
/:cl:

* Futureproofs the nodrop check added in #80673

---------

Co-authored-by: Waterpig <[email protected]>
Co-authored-by: NovaBot <[email protected]>
@Iajret Iajret merged commit 86b32b6 into master Jan 14, 2024
23 checks passed
@Iajret Iajret deleted the upstream-mirror-426 branch January 14, 2024 09:35
AnywayFarus added a commit that referenced this pull request Jan 14, 2024
Iajret pushed a commit that referenced this pull request Mar 20, 2024
… deathmatch (#1536)

* Suppresses excessive logging that results from fights in the deathmatch (#82096)

## About The Pull Request

So this is a PR i have had testmerged downstream for like a month now
because deathmatch SPAMS the hell out of admin logs. This makes doing
admin work kinda annoying when all the useful logs are drowned out by
people trying to smoke each other to death endlessly. I don't know how
bad the problem is upstream, but I'd imagine TG admins would likely
express the same gratitude to have less active logging in game, in the
case something important happens that they need to see.

This should still keep logging things to the actual log files so the
logs will still exist, but this merely suppresses the massive spam of
logs that admins actively see.

## Why It's Good For The Game

Lets admins do their job a little bit better being able to see when
things happen in the logs. Deathmatch logs can be rather disruptive
towards admins.

## Changelog

:cl: SomeRandomOwl
admin: Deathmatch Bombs, Smoke, and Liquid floods are now suppressed in
the logs and will not actively spam admin logs.
code: adds a area flag to suppress logging for floods and bombs
/:cl:

* Suppresses excessive logging that results from fights in the deathmatch

---------

Co-authored-by: SomeRandomOwl <[email protected]>
ReezeBL pushed a commit that referenced this pull request Mar 20, 2024
… deathmatch (#1536) (#2484)

* Suppresses excessive logging that results from fights in the deathmatch (#82096)

## About The Pull Request

So this is a PR i have had testmerged downstream for like a month now
because deathmatch SPAMS the hell out of admin logs. This makes doing
admin work kinda annoying when all the useful logs are drowned out by
people trying to smoke each other to death endlessly. I don't know how
bad the problem is upstream, but I'd imagine TG admins would likely
express the same gratitude to have less active logging in game, in the
case something important happens that they need to see.

This should still keep logging things to the actual log files so the
logs will still exist, but this merely suppresses the massive spam of
logs that admins actively see.

## Why It's Good For The Game

Lets admins do their job a little bit better being able to see when
things happen in the logs. Deathmatch logs can be rather disruptive
towards admins.

## Changelog

:cl: SomeRandomOwl
admin: Deathmatch Bombs, Smoke, and Liquid floods are now suppressed in
the logs and will not actively spam admin logs.
code: adds a area flag to suppress logging for floods and bombs
/:cl:

* Suppresses excessive logging that results from fights in the deathmatch

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: SomeRandomOwl <[email protected]>
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3 participants