[TG Mirror] Adds 'Bloody Spreader' component that bloodies everything it touches #154
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Mirrored on Skyrat: Skyrat-SS13/Skyrat-tg#24436
Original PR: tgstation/tgstation#78743
About The Pull Request
Adds 'Bloody Spreader' component that bloodies everything it touches!
For example inserting an item into it if it is a storage item. Or entering it if it's a turf, or bumping onto it, or... you get the point, hopefully.
Added this component to the MEAT backpack, meat slabs, bouncy castles, meateor fluff, meateor heart, and the heretic sanguine blade.
Gave most of these the blood walk component as well, which spreads blood if it's dragged around.
Meat slabs contain a limited amount of both components, eventually they will 'dry out'.
Why It's Good For The Game
Meat isn't meaty and squelchy enough, this will make it meatier. It also makes the janitor suffer.
Changelog
🆑 carlarctg
code: Adds 'Bloody Spreader' component that bloodies everything it touches!
code: For example inserting an item into it if it is a storage item. Or entering it if it's a turf, or bumping onto it, or... you get the point, hopefully.
add: Added this component to the MEAT backpack, meat slabs, bouncy castles, meateor fluff, meateor heart, and the heretic sanguine blade.
add: Gave most of these the blood walk component as well, which spreads blood if it's dragged around.
add: Meat slabs contain a limited amount of both components, eventually they will 'dry out'.
code: Added a signal for when an item is entered into storage.
/:cl: