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[MIRROR] Id context fix #1541
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[MIRROR] Id context fix #1541
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* Id context fix (#80906) ## About The Pull Request This pull request fixes two things. First, it moves the behavior for setting your account id from right click (shared with withdrawing credits) over to Alt-Right click instead. Second, this pull request fixes contextual screen tips for the Id card, explaining how to set a bank account on a new card as a result. ## Why It's Good For The Game This fixes #68351. Additionally he early return on add_context was blocking all screen tips from appearing. It improves the readability of ID cards by having the screen tips back, while also correctly splitting two very distinct behaviors into separate hotkeys that weren't available at the time we moved blank ID cards into having blank savings accounts. ## Changelog :cl: qol: ID cards now set their accounts with Alt-Right click. fix: ID cards now once again have contextual screen tips showing what buttons do what actions. /:cl: * Id context fix --------- Co-authored-by: ArcaneMusic <[email protected]> Co-authored-by: NovaBot <[email protected]>
AnywayFarus
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Iajret
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* Allow hemiplegic users to pick which side is disabled (#81992) ## About The Pull Request Broadly this code is copied over from the preference code used for picking prosthetic limbs, with a few changes to make it fit. It also changes how the quirk displays in the medical records, now mentioning which side is disabled instead of just half their body. ## Why It's Good For The Game So of course, first and foremost, I want it personally. I'm now running a hemiplegic character on Manuel, and I want to able to pick which side is hemiplegic to match me using heterochromatic eyes to make it look like they're missing an eye. It's minor, but I think it'd be nice. Then, because of that, I think it'd be nice to have for posterity. If I want it, and I can code it, then the next person who wants it doesn't have to, y'know? Lastly, gameplay-wise, it doesn't really matter which side is hemiplegic, you're permanently missing an arm and a leg either way. So I feel there's practically no 'powergaming concerns' to be had when it's this utter shitass to use regardless and the benefits to be gained would be infinitesimally small in comparison. ## Changelog :cl: add: Hemiplegic now lets you pick which side is disabled. add: The medical records text for hemiplegics now shows which side is disabled. /:cl: * Allow hemiplegic users to pick which side is disabled --------- Co-authored-by: _0Steven <[email protected]>
ReezeBL
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#2488) * Allow hemiplegic users to pick which side is disabled (#81992) ## About The Pull Request Broadly this code is copied over from the preference code used for picking prosthetic limbs, with a few changes to make it fit. It also changes how the quirk displays in the medical records, now mentioning which side is disabled instead of just half their body. ## Why It's Good For The Game So of course, first and foremost, I want it personally. I'm now running a hemiplegic character on Manuel, and I want to able to pick which side is hemiplegic to match me using heterochromatic eyes to make it look like they're missing an eye. It's minor, but I think it'd be nice. Then, because of that, I think it'd be nice to have for posterity. If I want it, and I can code it, then the next person who wants it doesn't have to, y'know? Lastly, gameplay-wise, it doesn't really matter which side is hemiplegic, you're permanently missing an arm and a leg either way. So I feel there's practically no 'powergaming concerns' to be had when it's this utter shitass to use regardless and the benefits to be gained would be infinitesimally small in comparison. ## Changelog :cl: add: Hemiplegic now lets you pick which side is disabled. add: The medical records text for hemiplegics now shows which side is disabled. /:cl: * Allow hemiplegic users to pick which side is disabled --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: _0Steven <[email protected]>
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Mirrored on Nova: NovaSector/NovaSector#429
Original PR: tgstation/tgstation#80906
About The Pull Request
This pull request fixes two things. First, it moves the behavior for setting your account id from right click (shared with withdrawing credits) over to Alt-Right click instead.
Second, this pull request fixes contextual screen tips for the Id card, explaining how to set a bank account on a new card as a result.
Why It's Good For The Game
This fixes #68351. Additionally he early return on add_context was blocking all screen tips from appearing. It improves the readability of ID cards by having the screen tips back, while also correctly splitting two very distinct behaviors into separate hotkeys that weren't available at the time we moved blank ID cards into having blank savings accounts.
Changelog
🆑 ArcaneMusic
qol: ID cards now set their accounts with Alt-Right click.
fix: ID cards now once again have contextual screen tips showing what buttons do what actions.
/:cl: