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[MIRROR] Replace natural beheading with cranial fissures (splitting your skull) (#80703) #1556

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merged 5 commits into from
Feb 20, 2024

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Mirrored on Nova: NovaSector/NovaSector#382

ORIGINAL PR: tgstation/tgstation#80703

About The Pull Request

Replaces natural beheading (doing a lot of damage to the head) with
cranial fissures, which split your skull in half.

dreamseeker_2023-12-31T19-38-16

While you have this wound, your eyes can be pulled out of your head with
bare hands, and slipping will spill your brain out of your head.

Removes beheading objective from traitor.

Zombies can be beheaded all the same.

Any other way of beheading, such as surgery or amputation shears, is
still possible.

Closes #80439

I've enjoyed seeing the results of the test merge to remove natural
beheading. At 947 beheadings in a week, 1 in every 7 deaths resulted in
a beheading. This makes it significantly easier to remove people from
rounds as the brain is generally critical to actually reviving someone.
While round removal is fine, it should be something that is
intentionally performed with enough effort. Mass round removals ought to
require a significant amount of effort. There are plenty of ways to
round remove someone, but it ought not be an incidental choice.

The effects of beheading removal have shown some interesting anecdotal
highlights (nothing here is backed up with stats, so take it with a
grain of salt):

  1. As a whole, people did not really replace it with anything. The
    biggest alternative has been lighting people on fire, but this has not
    been done at a significant enough scale at all to be a noteworthy
    problem, and is still fixable with enough effort.
  2. Cult and rev rounds have played out far more interestingly. In one
    round I was adminning a head of staff who intended to behead every
    revolutionary they saw, but because they didn't, the back and forth
    continues. I've also had opportunities to revive head revs that I am
    skeptical would've been available to me otherwise.

Complete removal of beheading was not chosen as it does not feel right
for a repeated fire axe to the head to do basically nothing. The current
implementation is intended to be something that is just not useful
enough to do on everyone you see, but is still appreciably an effect.

Changelog

🆑 Mothblocks
balance: Instead of too much damage to the head beheading someone, it
will now split their skull in half. While their skull is open, you can
rip out their eyes with your hands. and they will spill their brain out
of their head if they slip.
balance: The Path of Blades ascension will accept either a beheaded
person, or someone with their skull split open.
del: Removed the beheading objectives from traitor.
/:cl:

…our skull) (#80703) (#382)

* Replace natural beheading with cranial fissures (splitting your skull) (#80703)

Replaces natural beheading (doing a lot of damage to the head) with
cranial fissures, which split your skull in half.

![dreamseeker_2023-12-31T19-38-16](https://github.com/tgstation/tgstation/assets/35135081/f84dc479-6156-45b7-bb23-4e4ec7378f6b)

While you have this wound, your eyes can be pulled out of your head with
bare hands, and slipping will spill your brain out of your head.

Removes beheading objective from traitor.

Zombies can be beheaded all the same.

Any other way of beheading, such as surgery or amputation shears, is
still possible.

Closes #80439

I've enjoyed seeing the results of the test merge to remove natural
beheading. At 947 beheadings in a week, 1 in every 7 deaths resulted in
a beheading. This makes it significantly easier to remove people from
rounds as the brain is generally critical to actually reviving someone.
While round removal is fine, it should be something that is
intentionally performed with enough effort. Mass round removals ought to
require a significant amount of effort. There are plenty of ways to
round remove someone, but it ought not be an incidental choice.

The effects of beheading removal have shown some interesting anecdotal
highlights (nothing here is backed up with stats, so take it with a
grain of salt):
1. As a whole, people did not really replace it with anything. The
biggest alternative has been lighting people on fire, but this has not
been done at a significant enough scale at all to be a noteworthy
problem, and is still fixable with enough effort.
2. Cult and rev rounds have played out far more interestingly. In one
round I was adminning a head of staff who intended to behead every
revolutionary they saw, but because they didn't, the back and forth
continues. I've also had opportunities to revive head revs that I am
skeptical would've been available to me otherwise.

Complete removal of beheading was not chosen as it does not feel right
for a repeated fire axe to the head to do basically nothing. The current
implementation is intended to be something that is just not useful
enough to do on everyone you see, but is still appreciably an effect.

:cl:
balance: Instead of too much damage to the head beheading someone, it
will now split their skull in half. While their skull is open, you can
rip out their eyes with your hands. and they will spill their brain out
of their head if they slip.
balance: The Path of Blades ascension will accept either a beheaded
person, or someone with their skull split open.
del: Removed the beheading objectives from traitor.
/:cl:

* Update _traits.dm

---------

Co-authored-by: Mothblocks <[email protected]>
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself.

@github-actions github-actions bot added the Stale label Jan 26, 2024
@github-actions github-actions bot closed this Feb 3, 2024
@Iajret Iajret reopened this Feb 4, 2024
@github-actions github-actions bot closed this Feb 12, 2024
@Iajret Iajret reopened this Feb 20, 2024
@Iajret Iajret merged commit a81ab62 into master Feb 20, 2024
23 checks passed
@Iajret Iajret deleted the upstream-mirror-382 branch February 20, 2024 23:30
AnywayFarus added a commit that referenced this pull request Feb 20, 2024
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3 participants