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[MIRROR] General maintenance for Lathes #1873
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* General maintenance for Lathes (#81244) ## About The Pull Request 1. **Qol Stuff** - Screentips & examines for screwdriver, crowbar acts, multiool & wirecutter Also for Alt click - Techfabs can now also use the Mouse drag functionality to set drop target for items - Lathe printing animation now plays on loop instead of just flicking once till printing is finished for more visual feedback 2. **Code Improvements** - Merged `start_making()` with `do_make_item()`. That proc was like only 3 lines long and used only in 1 place so let's just move that code to `ui_act()` - Merged `user_print_item_id()` with `ui_act()`. Again was used only in 1 place so let's just move that code in to save some proc overhead - Sets `processing_flags` for autolathe to `NONE` cause we don't use `process()` - Autodocs vars such as `hacked` , `shocked` etc & procs - `maxmult` is now computed client side saving backend bandwidth, `construction_time` is removed from lathes which did not use it - Removed all usages of lathe taxes and their related vars, removed engineering lathe no tax from ice moon, replaced with normal engineering lathe 3. **Fixes** - Lathe sheet insertion animations are now linked & work again for all material types inserted via remote silo/local storage, silver/titanium/plastic all play the same animation(that is `protolathe_shiny` overlay). Other materials have their own respective overlays - Fixes #81243. Calling `update_static_data_for_all_viewers()` is too expensive for the UI. We should instead use `SStgui.update_uis(src)` which will report the `busy` status to the UI more immediatly - Fixes #81236. Some problems with the params passed to the timer callback. It should now print the correct number of requested items - Fixes #81192. `design.materials` would runtime for custom material items as they were list of texts not materials. We have to pass our manually parsed list of materials for an specific item to ensure they are set & used correctly. Same fixes apply for techfabs as well ## Changelog :cl: qol: adds screentips & examines for screwdriver & crowbar acts & alt click. qol: techfabs can now use the mouse drop functionality to set drop target. qol: lathe printing animation plays on loop while printing rather than flicking once for more visual feedback fix: lathe sheet insertion animations are now linked & work again for all material types inserted via remote silo/local storage fix: printing custom materials items from autolathe works again. fix: printing multiple items from lathes will actually print that correct quantity of items requested. fix: printing items the 2nd time around from lathes won't cause the UI to reload each time. code: autodoc for some vars & procs, merges procs. refactor: Optimized code for autolathe & techfabs in general. Report bugs on github /:cl: --------- Co-authored-by: MrMelbert <[email protected]> Co-authored-by: Ghom <[email protected]> * General maintenance for Lathes * should fix all the stuff * yeah that one is on me * fixes dme * they gotta stop privating procs this shit sucks * ok * do not the register context --------- Co-authored-by: SyncIt21 <[email protected]> Co-authored-by: MrMelbert <[email protected]> Co-authored-by: Ghom <[email protected]> Co-authored-by: Paxilmaniac <[email protected]>
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…eight class related shenanigans (#1873) * Change setting item weight class to a setter to patch some weight class related shenanigans (#82494) ## About The Pull Request Fixes #81052 Fixes #58008 Setting weight class of items is now done via `update_weight_class`. I updated as many occurrences of manually setting `w_class` as I could find but I may have missed some. Let me know if you know of any I missed. This is done to allow datums to react to an item having its weight class changed. Humans and atom storage are two such datums which now react to having an item in its contents change weight class, to allow it to expel items that grow to a weight class beyond what is normally allowed. ## Changelog :cl: Melbert fix: You can't fit items which are normally too large for a storage by fitting it in the storage when it is small, then growing it to a larger size. /:cl: * Change setting item weight class to a setter to patch some weight class related shenanigans --------- Co-authored-by: MrMelbert <[email protected]>
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Mirrored on Nova: NovaSector/NovaSector#839
Original PR: tgstation/tgstation#81244
About The Pull Request
Qol Stuff
Code Improvements
start_making()
withdo_make_item()
. That proc was like only 3 lines long and used only in 1 place so let's just move that code toui_act()
user_print_item_id()
withui_act()
. Again was used only in 1 place so let's just move that code in to save some proc overheadprocessing_flags
for autolathe toNONE
cause we don't useprocess()
hacked
,shocked
etc & procsmaxmult
is now computed client side saving backend bandwidth,construction_time
is removed from lathes which did not use itFixes
protolathe_shiny
overlay). Other materials have their own respective overlaysupdate_static_data_for_all_viewers()
is too expensive for the UI. We should instead useSStgui.update_uis(src)
which will report thebusy
status to the UI more immediatlydesign.materials
would runtime for custom material items as they were list of texts not materials. We have to pass our manually parsed list of materials for an specific item to ensure they are set & used correctly. Same fixes apply for techfabs as wellChangelog
🆑 SyncIt21
qol: adds screentips & examines for screwdriver & crowbar acts & alt click.
qol: techfabs can now use the mouse drop functionality to set drop target.
qol: lathe printing animation plays on loop while printing rather than flicking once for more visual feedback
fix: lathe sheet insertion animations are now linked & work again for all material types inserted via remote silo/local storage
fix: printing custom materials items from autolathe works again.
fix: printing multiple items from lathes will actually print that correct quantity of items requested.
fix: printing items the 2nd time around from lathes won't cause the UI to reload each time.
code: autodoc for some vars & procs, merges procs.
refactor: Optimized code for autolathe & techfabs in general. Report bugs on github
/:cl: