Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[MIRROR] Replaces beach bar virtual domain varedited bar closets with prefabs #1936

Merged
merged 1 commit into from
Feb 11, 2024

Conversation

Steals-The-PRs
Copy link
Collaborator

Mirrored on Nova: NovaSector/NovaSector#891
Original PR: tgstation/tgstation#81384

About The Pull Request

This changes the varedited/manually populated bar closets in the lavaland virtual domain with the proper prefabs used on lavaland.

Why It's Good For The Game

The doors don't look wonky now.

image

Changelog

🆑 Rhials
fix: The beach bar virtual domain's bar closets no longer have default locker doors.
/:cl:

… prefabs (#891)

* Replaces beach bar virtual domain varedited bar closets with prefabs (#81384)

## About The Pull Request

This changes the varedited/manually populated bar closets in the
lavaland virtual domain with the proper prefabs used on lavaland.
## Why It's Good For The Game

The doors don't look wonky now.


![image](https://github.com/tgstation/tgstation/assets/28870487/109ed9d5-762f-48ee-953e-6c669b51bbeb)
## Changelog
:cl: Rhials
fix: The beach bar virtual domain's bar closets no longer have default
locker doors.
/:cl:

* Replaces beach bar virtual domain varedited bar closets with prefabs

---------

Co-authored-by: Rhials <[email protected]>
@Iajret Iajret merged commit 4b549b1 into master Feb 11, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-891 branch February 11, 2024 11:02
AnywayFarus added a commit that referenced this pull request Feb 11, 2024
Iajret pushed a commit that referenced this pull request Apr 13, 2024
…less click intensive. (#1936)

* Adds various quality of life changes for cooking to make it less click intensive. (#82566)

## About The Pull Request

- Increases tray item size by 1 item.

- Ranges and griddles can now be fed from trays.

Click when closed => fill soup pot.
Click when open => fill associated oven tray.
Right click when open => fill tray from oven tray
Click griddle => fill griddle surface.
Right click => fill tray from griddle surface

- Martian batter is now 5u of each ingredient into 10u of batter.

Hopefully will make it bug out less where it makes far fewer reagents
than it is supposed to, fixing reagents, or well soups specifically...
is out of scope for this PR.

- Adds the ability to print soup pots and large trays from the service
lathe

Soup pot: 5 Iron sheets, 0.4 bluespace crystal (given their size of
200U)
Large serving tray: 2 iron sheets

## Why It's Good For The Game

Makes cooking a lot less tedious. Especially for people with low
precision when it comes to filling oven trays. This also bring the
behavior up to parity with how you can click microwaves with trays to
fill them, ditto for the food processor. It also allows chef to use the
whole capacity of an oven, as previously you couldn't easily click 6
cake batters or other giant sprites onto the tiny tray.

The tray is now sized to be able to easily feed a griddle 8 items.

## Changelog

:cl:
qol: chef equipment can now deposit and withdraw to/from trays!
qol: chef now has access to griddle and oven sized trays!
qol: service can now print soup pots
/:cl:

---------

Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Jeremiah <[email protected]>

* Adds various quality of life changes for cooking to make it less click intensive.

* Renames this design so as to note dupe it

* Just removes the other recipe as the other one gets inherited. Removes bluespace crystal req

---------

Co-authored-by: Ketrai <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Jeremiah <[email protected]>
Co-authored-by: Mal <[email protected]>
ReezeBL pushed a commit that referenced this pull request Apr 13, 2024
…less click intensive. (#1936) (#2861)

* Adds various quality of life changes for cooking to make it less click intensive. (#82566)

## About The Pull Request

- Increases tray item size by 1 item.

- Ranges and griddles can now be fed from trays.

Click when closed => fill soup pot.
Click when open => fill associated oven tray.
Right click when open => fill tray from oven tray
Click griddle => fill griddle surface.
Right click => fill tray from griddle surface

- Martian batter is now 5u of each ingredient into 10u of batter.

Hopefully will make it bug out less where it makes far fewer reagents
than it is supposed to, fixing reagents, or well soups specifically...
is out of scope for this PR.

- Adds the ability to print soup pots and large trays from the service
lathe

Soup pot: 5 Iron sheets, 0.4 bluespace crystal (given their size of
200U)
Large serving tray: 2 iron sheets

## Why It's Good For The Game

Makes cooking a lot less tedious. Especially for people with low
precision when it comes to filling oven trays. This also bring the
behavior up to parity with how you can click microwaves with trays to
fill them, ditto for the food processor. It also allows chef to use the
whole capacity of an oven, as previously you couldn't easily click 6
cake batters or other giant sprites onto the tiny tray.

The tray is now sized to be able to easily feed a griddle 8 items.

## Changelog

:cl:
qol: chef equipment can now deposit and withdraw to/from trays!
qol: chef now has access to griddle and oven sized trays!
qol: service can now print soup pots
/:cl:

---------




* Adds various quality of life changes for cooking to make it less click intensive.

* Renames this design so as to note dupe it

* Just removes the other recipe as the other one gets inherited. Removes bluespace crystal req

---------

Co-authored-by: NovaBot <[email protected]>
Co-authored-by: Ketrai <[email protected]>
Co-authored-by: MrMelbert <[email protected]>
Co-authored-by: Jeremiah <[email protected]>
Co-authored-by: Mal <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants