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[MIRROR] [SEMIMODULAR] Fixes multi-bodytype characters (digitigrade, species custom) only having digi apply when custom could be applied #2002

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merged 1 commit into from
Feb 17, 2024

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Original PR: NovaSector/NovaSector#961

About The Pull Request

Port of Skyrat-SS13/Skyrat-tg#26507, made here in the spirit of fairness

A bit of a technical PR..

Basically, limbs have bodytypes. Ex. tesh limbs have BODYTYPE_CUSTOM. Digi legs have BODYTYPE_DIGITIGRADE. If a mob had BODYTYPE_DIGITIGRADE, we wouldnt even consider CUSTOM, despite the fact that the clothing might not even support digi, meaning we can safely use custom. This allows tesh to have digi legs and wear things like winter coats without the game breaking.

How This Contributes To The Nova Sector Roleplay Experience

bugs bad

Proof of Testing

Screenshots/Videos

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Changelog

🆑 nikothedude
fix: Characters with multiple bodytypes are no longer forced to bear broken clothing sprites
/:cl:

…ustom) only having digi apply when custom could be applied (#961)

* wdad'

* this isnt even tg code what am i doing bro
@Iajret Iajret merged commit 22e9a85 into master Feb 17, 2024
24 checks passed
@Iajret Iajret deleted the upstream-mirror-961 branch February 17, 2024 16:10
AnywayFarus added a commit that referenced this pull request Feb 17, 2024
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3 participants